So my wife and I generally run together (we're on Faerie, in case it matters), which makes us a light party when our chocobos are summoned. We're aware that this will often cause enemies to gang up on us even if we don't directly pull them, but at least one such area in the Sea of Clouds does this in an odd (and, depending on who this happens to and when, potentially dangerous) combination. In the lake just under Ok'Gundu (roughly x25, y32), whenever we try and attack either the lv.50 Obdellas or Conodonts in the area for our clan marks, the game doesn't pull other Obdellas or Conodonts to join in; instead, it gets the attention of a lv.56 Dhalmel from the area above us, which proceeds to drop unceremoniously from said area above us and join in on the fight. As the two of us are lv.56 ourselves, this isn't a problem, but it could be potentially deadly for lower-level players that have the same issue.

Plus...seriously, guys? You didn't code the enemies to just ignore players 100 feet or more below them? I expected better than this, devs.