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  1. #1
    Player
    healthetank's Avatar
    Join Date
    Mar 2015
    Posts
    43
    Character
    Raubahn's Arm
    World
    Ultros
    Main Class
    Marauder Lv 50

    Dark Knight's Darkside MP Drain Rate Affected By Buffs/Debuffs/HOTs/DOTs Since 3.0

    Quote Originally Posted by Valenth View Post
    Heh, the first dungeon I did after the hotfix I noticed right away my MP drained faster. I was like "huh, weird, I'm suddenly having more MP issues" and my astro healer was like "strange, especially since I put the MP reduction card on you". Now I know why I had problems there... and that the MP drain issue is very real. xD

    Dark Knight's MP gets drained insanely fast when in darkside after 3.0 when receiving hots/buffs/etc. Most noticeable in dungeon but can recreate in a town as well. The difference from pre 3.0 to now is obvious, my mp is gone every single pull.

    ISP:
    Comcast

    Type of Internet Connection:
    Blast Cable

    Internet Connection Speed:
    Fast

    Date & Time:
    Since 3.0 patch released, every single dungeon I've tanked

    Frequency:
    State how frequently the issue occurs. Please select from the following.
    1.Always

    Character Name:
    All DRK

    Race:
    This template needs to be updated for Au Ra

    World:
    All worlds

    Class/Level:
    DRK, 50-60

    Area and Coordinates:
    Easily tested inside of Foundation with a WHM friend, no dungeon required

    Party or Solo:
    Party is where you will mainly see it but you can recreate the bug solo or with a friend too

    NPC Name:
    RIP Fray

    Monster Name:
    Dragons

    In-Game Time:
    All the time

    Steps:
    1. How Darkside works in regards to MP drain and why HoTs (in particular) are not your friend.

    Darkside drains x mp each time the DRK uses an action


    The reason that if you have Darkside running and you get reduced MP regen when idle, is because Darkside refreshes itself on the global tick, thus generating an action, which reduces MP

    Now, the way Buffs (and Debuffs work) is that when an effect is cast on the Player ("you") it's prolonged effects are attributed to you; afterwards until it expires. So if your WHM casts Regen on you. Your combat log looks something like:
    •DRK gains Regen
    •DRK heals for x health.

    At this moment, the DRK has just generated an action, thus triggering Darkside to drain MP.

    Why is Regen in particular not your friend? Due to the new Spellspeed changes to HoTs, the average i180 WHM/AST can drain a DRKs MP to 50% in approximately 15 seconds with the DRK taking no actions besides auto-attacks, which do not drain MP. Heal over Time effects are hands down the most brutal MP drainers, because they're constant guaranteed drain on our pools.

    So next time you're running a dungeon, tell your healer. No HoTs.


    2. Get a healer friend to join you at a target dummy or monster

    note: you will have to be injured, if you're going to use a target dummy, you need to leap off a cliff or something first. With the monster, just let it beat you down to 50% health or something, while generating enough threat on it that the heal won't cause it to try to eat your healer, make sure your MP is full.

    Have the healer cast their HoT on you, while auto attacking and watch the MP get siphoned off at each tick. It can't seem to ever completely drain someone, but it can massively diminishing your pool. I'm not sure if the effect is stronger or weaker depending on the amount healed, but no MP is drained for HoT ticks that are 100% over healing




    Also noted in this thread:
    http://forum.square-enix.com/ffxiv/t...P-Drain-Issues with testimonials like:

    Quote Originally Posted by Adventica6 View Post
    Tested this on my lvl 35 drk with astrloger in party using regens, mp was massively depleted, even stopped attacking to make sure. This is a huge bug that made me switch back to pld, no thanks SE.
    (6)
    Last edited by healthetank; 07-02-2015 at 10:35 PM.

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