Dark Knight's MP gets drained insanely fast when in darkside after 3.0 when receiving hots/buffs/etc. Most noticeable in dungeon but can recreate in a town as well. The difference from pre 3.0 to now is obvious, my mp is gone every single pull.
ISP:
Comcast
Type of Internet Connection:
Blast Cable
Internet Connection Speed:
Fast
Date & Time:
Since 3.0 patch released, every single dungeon I've tanked
Frequency:
State how frequently the issue occurs. Please select from the following.
1.Always
Character Name:
All DRK
Race:
This template needs to be updated for Au Ra
World:
All worlds
Class/Level:
DRK, 50-60
Area and Coordinates:
Easily tested inside of Foundation with a WHM friend, no dungeon required
Party or Solo:
Party is where you will mainly see it but you can recreate the bug solo or with a friend too
NPC Name:
RIP Fray
Monster Name:
Dragons
In-Game Time:
All the time
Steps:
1. How Darkside works in regards to MP drain and why HoTs (in particular) are not your friend.
Darkside drains x mp each time the DRK uses an action
The reason that if you have Darkside running and you get reduced MP regen when idle, is because Darkside refreshes itself on the global tick, thus generating an action, which reduces MP
Now, the way Buffs (and Debuffs work) is that when an effect is cast on the Player ("you") it's prolonged effects are attributed to you; afterwards until it expires. So if your WHM casts Regen on you. Your combat log looks something like:
•DRK gains Regen
•DRK heals for x health.
At this moment, the DRK has just generated an action, thus triggering Darkside to drain MP.
Why is Regen in particular not your friend? Due to the new Spellspeed changes to HoTs, the average i180 WHM/AST can drain a DRKs MP to 50% in approximately 15 seconds with the DRK taking no actions besides auto-attacks, which do not drain MP. Heal over Time effects are hands down the most brutal MP drainers, because they're constant guaranteed drain on our pools.
So next time you're running a dungeon, tell your healer. No HoTs.
2. Get a healer friend to join you at a target dummy or monster
note: you will have to be injured, if you're going to use a target dummy, you need to leap off a cliff or something first. With the monster, just let it beat you down to 50% health or something, while generating enough threat on it that the heal won't cause it to try to eat your healer, make sure your MP is full.
Have the healer cast their HoT on you, while auto attacking and watch the MP get siphoned off at each tick. It can't seem to ever completely drain someone, but it can massively diminishing your pool. I'm not sure if the effect is stronger or weaker depending on the amount healed, but no MP is drained for HoT ticks that are 100% over healing
Also noted in this thread:
http://forum.square-enix.com/ffxiv/t...P-Drain-Issues with testimonials like: