So we are now past the 1 year anniversary of game release. The game has undergone many changes, most for the good, and there are some new and exciting changes coming soon. However, I have to say that SP remains seriously broken.

I honestly don't understand how this can be so difficult to get right. It's been a few months since I've done anything with my battle jobs, so this 'revelation' is late for me, but was reinforced as of late.

Here is an example of how dicked up this remains.

Today I ranked up (solo grind) lancer from R11 to R16 for Leg Sweep. Fighting mobs 10 ranks above me gave me top-end 630 SP.

I go back to my R35 pug, and the very first leve I do in Nanawa Mines on 3 star I end up with mobs R36, for which I get 61 SP >< Ya I know I could be getting more SP in party doing leves and at a higher star setting, but that's not the point here. 61 SP for mobs higher rank than me? Then I do Desert Defilement in Halatali and discover on 3 star I get R51 mobs and end up adjusting this down to 1 star before I'm done, killing R45 piestes, which gave me 220 SP with Guardian Aspect.

I don't know about others, but to me, there is something seriously wrong with this picture.

SP should be this simple - you fight a mob @ X rank, as it relates to your rank, and it should give Y amount of SP. This should be adjusted for party makeup, and adjusted for leve GA.

It shouldn't matter what rank you are, it shouldn't matter what family mob you're fighting, it shouldn't give some RNG bullsh*t SP. It should be a pure, and fair calculation.

If I'm missing the mark here, I'm sure I'll hear about it, but to me, this is so broken.