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  1. #11
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by zzapp View Post
    So we are now past the 1 year anniversary of game release. The game has undergone many changes, most for the good, and there are some new and exciting changes coming soon. However, I have to say that SP remains seriously broken.

    I honestly don't understand how this can be so difficult to get right. It's been a few months since I've done anything with my battle jobs, so this 'revelation' is late for me, but was reinforced as of late.

    Here is an example of how dicked up this remains.

    Today I ranked up (solo grind) lancer from R11 to R16 for Leg Sweep. Fighting mobs 10 ranks above me gave me top-end 630 SP.

    I go back to my R35 pug, and the very first leve I do in Nanawa Mines on 3 star I end up with mobs R36, for which I get 61 SP >< Ya I know I could be getting more SP in party doing leves and at a higher star setting, but that's not the point here. 61 SP for mobs higher rank than me? Then I do Desert Defilement in Halatali and discover on 3 star I get R51 mobs and end up adjusting this down to 1 star before I'm done, killing R45 piestes, which gave me 220 SP with Guardian Aspect.

    I don't know about others, but to me, there is something seriously wrong with this picture.

    SP should be this simple - you fight a mob @ X rank, as it relates to your rank, and it should give Y amount of SP. This should be adjusted for party makeup, and adjusted for leve GA.

    It shouldn't matter what rank you are, it shouldn't matter what family mob you're fighting, it shouldn't give some RNG bullsh*t SP. It should be a pure, and fair calculation.

    If I'm missing the mark here, I'm sure I'll hear about it, but to me, this is so broken.
    I disagree, family should matter a lot. fighting a dragon should give you more than fighting a rat.
    (3)

  2. #12
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Physic View Post
    I disagree, family should matter a lot. fighting a dragon should give you more than fighting a rat.
    Really depends on the type of dragon and rat =P
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by zzapp View Post
    SP should be this simple - you fight a mob @ X rank, as it relates to your rank, and it should give Y amount of SP.
    Sorry mate I can't agree, a rank 40 eft should give more SP than a rank 40 marmot.
    (6)

  4. #14
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    "When FINAL FANTASY XIV was launched last September, it was stated via official channels that guildleves will form the heart of the game. Today, I’d like to officially retract that statement.

    Guildleves will no longer be central to FINAL FANTASY XIV."
    Yoshi-P - Letter XII
    (1)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  5. #15
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    o.o are you just soloing? i just got 34-38 doing Ixali's with a party without issue it was a none stop party. We only had to wait for 5min or so to allow them to all repop and then come back and redo it again. So the SP is fine i get a shit load of SP without issue i even got 50k in a short amount of time.

    Just remove the rank 10 limit and i'm fine people can go and fight harder mobs for more SP.

    30leve you only getting 61 per mob? ya ok but did you see your SP at the end? i get a easy 2-4k and higher star you get more. At rank 40+ you start getting from 4-8k so i don't know what you mean.

    What i do is i attack every mob does not matter if you don't get any SP from them. The goal is to get the leve done in the short amount of time. At the end you get a big chuck of SP even if you gain noting from killing mob that does not matter that just SP no one care about.
    (0)
    Last edited by Zenaku; 09-25-2011 at 06:38 AM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #16
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    family should matter a lot. Two mobs the same level can have very different difficulties and the sp should reflect that. A simple formula for universal XP gain is just the lazy route. I want the SP to reflect the effort I put into it.
    (1)

  7. #17
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by zzapp View Post
    Today I ranked up (solo grind) lancer from R11 to R16 for Leg Sweep. Fighting mobs 10 ranks above me gave me top-end 630 SP.

    I go back to my R35 pug, and the very first leve I do in Nanawa Mines on 3 star I end up with mobs R36, for which I get 61 SP >< Ya I know I could be getting more SP in party doing leves and at a higher star setting, but that's not the point here. 61 SP for mobs higher rank than me? Then I do Desert Defilement in Halatali and discover on 3 star I get R51 mobs and end up adjusting this down to 1 star before I'm done, killing R45 piestes, which gave me 220 SP with Guardian Aspect.

    I don't know about others, but to me, there is something seriously wrong with this picture.
    So....
    +10 rank mobs gives more SP than +1 ranks mobs. Sounds right.
    +10 rank mob @ R16 gives more SP than +10 rank mobs @ R35. You receive more exp below R20. Sound right.
    You do a leve intended R40s on 3 star with a setting intended for and receive mobs too high for R35. Sounds right.
    You do a leve intended R40s on 1 star with a setting intended for solo and receive mobs +5 levels higher, which is soloable. Sounds right.

    Personally I'm not a fan of the boosted SP before R20 but other than that, what was the problem?
    (3)

  8. #18
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Jynx View Post
    Sorry mate I can't agree, a rank 40 eft should give more SP than a rank 40 marmot.
    This was mentioned in another thread a while ago too but I don't agree.

    While there should be a clear difference in the stats and ability of different families, if the level 40 eft is stronger than the level 40 marmot and gives more exp than why is that marmot considered to be level 40? It makes mob families very unbalanced, makes knowing what to fight difficult, makes the mob's whole level worthless, nothing more than an arbitrary number rather than a representation of the monster's strength.


    Quote Originally Posted by IStolzI View Post
    family should matter a lot. Two mobs the same level can have very different difficulties and the sp should reflect that. A simple formula for universal XP gain is just the lazy route. I want the SP to reflect the effort I put into it.
    But shouldn't the effort put in also reflect the level of the mob?

    For example, using the mobs above:
    A marmot is small and fast but not as strong as the eft. Its attacks do less damage but come at a faster rate than than of the eft, its speed also gives it higher evasion in comparison to the bulky slow body. Two mobs, two different families, two different fights but the overall fight should be balanced.
    (4)
    Last edited by Kafeen; 09-25-2011 at 08:28 AM.

  9. #19
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kafeen View Post
    But shouldn't the effort put in also reflect the level of the mob?

    For example, using the mobs above:
    A marmot is small and fast but not as strong as the eft. Its attacks do less damage but come at a faster rate than than of the eft, its speed also gives it higher evasion in comparison to the bulky slow body. Two mobs, two different families, two different fights but the overall fight should be balanced.
    It does reflect the level, otherwise all the NM or bosses would be level 305+ to reflect their HP and damage they deal... A marmot is a marmot, no matter what level isn't supposed to kill a Knight in Full Plate with a few blows. A Dragon on the other hand, should be. I'm talking about within level range situation.
    (2)

  10. #20
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    All this stuff being complained about XP wise, and battle XP is still 1000% better then Gathering SP.
    (3)

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