I'm not a fan of how SP works on DoW/M either, but I'm confused by one of your complaints. You think not rewarding more SP based on mob difficulty is a good thing? You would rather all mobs of a certain rank be equal in SP and equal in difficulty, regardless of mob family? Why would you want this? It takes all the variety out of leveling, and is rather unrealistic (yes I'm aware this is a fantasy game). A level 30 marmot (I'm not even sure if there is such a thing) and a level 30 raptor should not be equally as difficult, and all because you'd rather not learn which mobs give more SP than others...that seems somewhat silly to me. Perhaps I'm missing the point.