Quote Originally Posted by zzapp View Post
Thanks, you did a very nice job explaining how things currently work, and in good part why.

I don't mind SE shifting leve bonus from mob to end reward at all. However, in correlation with this, when I kill a mob inside or outside of a leve that's X rank compared to me, I expect the SP to be consistant.

It's very bothersome to me that SE deems to give, for example, raptors more SP than other families of the same rank. Why? If raptors are that more difficult, and it's reflected in increased SP, why not adjust the other mob families to be of similar difficulty, that rank. By assigning each familiy an SP factor based on perceived difficulty, is like parking the car in the garage by moving the garage, instead of driving the car in. ><

I honestly don't see where it's necessary to 4X SP at lower ranks. The ever-increasing SP per rank increase already takes a good portion of that into account. If SE wants lower ranks to level faster, than reduce the TNR requirement.

I'll bit my tongue for now until patch, in hopes they get this right, finally. What's frustrating is 1 year after release, a very important fundamental of the game is still so seriously flawed.

What you all gonna name your choco lol. Regards.
raptors and beastmen and harder mobs generally do give better sp than easy mobs. Check my guide for a reference to what mobs give what sp (see my sig).

Solo SP actually works -DECENTLY- well. the only problem i see is that its really easy to kill stuff even 15 levels above you and sp caps at 10 leves above. So I think they should be re-assigning levels to mobs. Ex a 30puk you can easily kill at rank 20 should become rank 20 and give the same SP. Or something like that. So that you get better SP from mobs that are actually challenging.