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  1. #11
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    While you say that my proposal makes the current classes "obstacles" or "road blocks" this tactics system essentially does that. Why should someone need to level 2 other things to do something they want? You're imposing an arbitrary road block yourself - but the mentality around here is that since its from FF Tactics its totally ok and everyone gets a hard-on seeing it mentioned.

    Also, isn't that a little too grindy for non-FF players? You need to think about these things more. The people on these forums aren't going to be the target audience in the long run.
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    Last edited by Kurokikaze; 03-11-2011 at 02:57 PM.

  2. #12
    Player
    Amsai's Avatar
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    Mar 2011
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    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    No thanks. I like the talent tree idea with a FF spin better.
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  3. #13
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    Quote Originally Posted by Kurokikaze View Post
    While you say that my proposal makes the current classes "obstacles" or "road blocks" this tactics system essentially does that. Why should someone need to level 2 other things to do something they want? You're imposing an arbitrary road block yourself - but the mentality around here is that since its from FF Tactics its totally ok and everyone gets a hard-on seeing it mentioned.

    Also, isn't that a little too grindy for non-FF players? You need to think about these this more.
    That was the point I was trying to get at, Kurokikaze. (Man I see your ass in a lot of posts. Haha!) I wouldn't see an objection to leveling a certain Class, like Marauder, to 25(20, 25, 30....Whichever your preference.) and being able to hence forth choose between Marauder or one(or two) advance(d) classes.
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  4. #14
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    Azure_Heaven's Avatar
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    Mar 2011
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    Character
    Azure Lite
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    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dyvid View Post
    Don't want to have classes tied together just for the sake of calling it something. I would rather equip a katana to become a Ninja than have to level GLA to 30, PUG to 20, and CON to 15.
    The armoury system would not change, so u would have to equip the right weapon to be that class, the quest would be for the ability to equip that weapon

    So for example, u can only equip the GLD, MRD, LNC, ARC, PUG, CON and THM weapon at lvl 1, and the quests for the "advanced" classes would be to allow u to equip the weapon and therefore level the class etc
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  5. #15
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    If I'm wrong, tell me, but this is starting to sound JUST like FFXI. I mean.....You had to level a job to 30 to gain access to a quest(some you had to get fame as well) just to unlock a job....That's just basically slapping a new skin on an already used approach. Don't get me wrong. I like XI, but we don't have to copy it that bad.
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  6. #16
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    Azure_Heaven's Avatar
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    Mar 2011
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    Character
    Azure Lite
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kurokikaze View Post
    While you say that my proposal makes the current classes "obstacles" or "road blocks" this tactics system essentially does that. Why should someone need to level 2 other things to do something they want? You're imposing an arbitrary road block yourself - but the mentality around here is that since its from FF Tactics its totally ok and everyone gets a hard-on seeing it mentioned.

    Also, isn't that a little too grindy for non-FF players? You need to think about these things more. The people on these forums aren't going to be the target audience in the long run.
    Sorry, i dont think that section was as clear as i wanted it to be. It your system it felt like GLD or MRD was nothing but a thing u used to get to PLD or DRK. In my system i want GLD and MRD to be their own defined classes, that bring something to the game beyond just a bland piece of paper to make what you really want on.

    And whats the difference if i have to level 2 jobs for 40k xp total than levelings 1 job for 40k xp? You still need 40k xp. It is no more grindy in either way. It just makes more lore sense no?

    ie How does a GLD, from a lore stand point, suddenly start casting Cure spells and stuff, when all he has done is practice his swordplay? (which in game play is the GLD getting 40k xp or getting 20k xp as GLD and 20k xp from CON)
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  7. #17
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    I left this out: you're introducing new classes, for the sake of introducing new classes, while not addressing the problems with the current ones.
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  8. #18
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    Go read my thread, Kurokikaze: Remembrance of Old; A Galka's Tale of Character Uniqueness. Should find it on my posts profile. It covered a possible solution.
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  9. #19
    Player
    Azure_Heaven's Avatar
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    Mar 2011
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    36
    Character
    Azure Lite
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kimahri View Post
    If I'm wrong, tell me, but this is starting to sound JUST like FFXI. I mean.....You had to level a job to 30 to gain access to a quest(some you had to get fame as well) just to unlock a job....That's just basically slapping a new skin on an already used approach. Don't get me wrong. I like XI, but we don't have to copy it that bad.
    It does have some resemblance to FFXI but not as much

    Bc w the FFT style system, you will have more classes you can select skills from than just 1 subjob

    For example, with PLD you have access to all PLD skills at full affinity, access to GLD and CON skill at 70 affinity and all skills at 50 affinity
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  10. #20
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    Quote Originally Posted by Azure_Heaven View Post
    Sorry, i dont think that section was as clear as i wanted it to be. It your system it felt like GLD or MRD was nothing but a thing u used to get to PLD or DRK. In my system i want GLD and MRD to be their own defined classes, that bring something to the game beyond just a bland piece of paper to make what you really want on.

    And whats the difference if i have to level 2 jobs for 40k xp total than levelings 1 job for 40k xp? You still need 40k xp. It is no more grindy in either way. It just makes more lore sense no?

    ie How does a GLD, from a lore stand point, suddenly start casting Cure spells and stuff, when all he has done is practice his swordplay? (which in game play is the GLD getting 40k xp or getting 20k xp as GLD and 20k xp from CON)
    Answer 1:
    I don't see that being an option just based on what was said by Yoshi-P. In his example there were two choices:

    1. Linear progression: Gladiator will turn into Paladin.
    2. Specialization: Final Fantasy classes as specializations for the current classes.

    In neither of these options could you keep the current classes competitive as a standalone class.

    Answer 2:
    The difference is an extra 40k exp that people have to grind to get back to the point they were at; as their preferred class. All because you made them level two other classes to get there.

    Answer 3:
    Lore is story - they make that up as they go. Gladiators in the guild could call you up and say "Hey, we've thought of a way to mix conjury with swordplay and would like to blah blah blah blah." - I'm clearly not a scenario writer... Anyways you don't have to try to make sense out of it through mechanics and excessive grinding just to satisfy lore.

    Whats going to happen to that Conjurer after the fact? Am I going to need to grind it more to further my PLD and get higher level cures? More roadblocks? Yes I said it.
    (0)
    Last edited by Kurokikaze; 03-11-2011 at 03:28 PM.

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