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  1. #21
    Player

    Join Date
    Mar 2011
    Posts
    3
    I enjoy this idea very much.

    Kurokikaze has a great idea as well.

    I however enjoy (idea wise) not having to respec as Kurokikaze's idea works, if I wanted to play the other job.


    Anyone in this game as well as in XI was able to choose which job to play whenever they wanted. Granted you had to have certain jobs unlocked, once you unlocked them you could choose what to play. All you had to do mostly was change some or all gear out.


    The method expressed in this topic seems to have an advantage in that one doesn't "lose" the "basic" job in effort to get the more "advanced".

    The affinity reference makes sense. It keeps the system of being able to equip other jobs abilities but has a built in feature of balancing them at the same time.

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    Aside from unlocking extra jobs, we could just simply gain access to more jobs in patches or expansions. With either idea proposed by this thread or Kurokikaze's, one has to spend some time playing in order to get the other jobs. This is a built in benefit in order to "train" players at least some sort of skill set before they get to more advanced jobs.

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    Either way, or a different way if the devs so choose, we will have to see additions to weapons if that is going to remain the way in which we choose our job.
    (0)
    Xeona Atra (Istory)
    Xeona 75 Rdm (Shiva-'02-'10)

  2. #22
    Player
    Azure_Heaven's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Azure Lite
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kurokikaze View Post
    Answer 1:
    I don't see that being an option just based on what was said by Yoshi-P. In his example there were two choices:

    1. Linear progression: Gladiator will turn into Paladin.
    2. Specialization: Final Fantasy classes as specializations for the current classes.

    In neither of these options could you keep the current classes competitive as a standalone class.

    Answer 2:
    The difference is an extra 40k exp that people have to grind to get back to the point they were at; as their preferred class. All because you made them level two other classes to get there.

    Answer 3:
    Lore is story - they make that up as they go. Gladiators in the guild could call you up and say "Hey, we've thought of a way to mix conjury with swordplay and would like to blah blah blah blah." - I'm clearly not a scenario writer... Anyways you don't have to try to make sense out of it through mechanics and excessive grinding just to satisfy lore.

    Whats going to happen to that Conjurer after the fact? Am I going to need to grind it more to further my PLD and get higher level cures? More roadblocks? Yes I said it.
    Answer to answer 1

    I dont think 1. is actually exactly what he said, just ur interpretation, as i remember the quote he was rather vague.

    Answer to answer 2

    So you think bc i lvled GLD to 20 and CON to 20 my PLD should be 20? by that logic everyone who levels 1 class to 50 should have all classes to 50. Hell, why not just create a character maxed level for everyone?

    I dont seem to understand why it would be so bad for the player to have to lvl their new unlocked class from 1 to max?

    Answer to answer 3

    No, the lore doesnt have to make sense. But why even write it if it doesnt make sense? Why even have it for that matter? I dont know about you, and each person is different, but I like the lore of a game. I like the lore to be believeable (or as believeable as it can be). Having a GLD suddenly back to cast spells, that other ppl have to train for just doesnt float for me. But that is just a personal thing i guess.

    And i dont get ur last comment, why cant PLD just get Cure spells as they level? Why does the Cure series of spells have to be only limited to CON?
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Answer 1:
    Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.
    This is your proposal - so using what is bold here explain to me how it is possible to be interpreted any other way than how I mentioned.

    Answer 2:
    No, I'm just telling you that you're making people grind excessively for no reason. Again, if you can accurately explain the answer for #1 in how you interpret it then you can prove that the classes will co-exist with the new classes. In the end that doesn't change my point.

    Answer 3:
    The lore has to make sense to be just that. I'm telling you that you don't use mechanics and excessive grinding to in the name of making it go with the lore. You do that through good storytelling which is what SE is good at.

    Because you made me grind it in the first place. It should have a purpose besides your shitty attempt at a story. The fact that you're asking that means it was just another unnecessary roadblock. lol
    (0)
    Last edited by Kurokikaze; 03-11-2011 at 04:27 PM.

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