Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 53 of 53
  1. #51
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by DWolfwood View Post
    comment
    The above was answer to this quote, mobile version of this forum is quite buggy. Can't even edit posts.

    Also to add to what I previously said, you can have 100 days playtime as Dark Knight and it would not matter.
    The testing needs to be done after said changes have been applied. Hence it's impossible for us to know what works and what doesn't.

    Either way I'm not saying this to be mean. I'm just being informative.
    (0)

  2. #52
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kiteless View Post
    The thing is that, with all these suggestions, it at the very least gives the developers an indication of the woes that the playerbase might have with the job, as well as where they might want it to go from here. It's not so much about specific changes being made, but rather, developing a sort of of general direction for the developers to infer from.
    This is exactly the purpose. Every game that balances things like this, fighting games, MOBAs, etc., look to the player community for feedback since it's impossible to do all balancing in-house. It's not a waste of our time to let them know what we think.
    (0)

  3. #53
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Domira View Post
    They need to let DRK cross class LNC skills. DRK really doesn't benefit from any MRD skills imo. LNC skills would solve many of the issues DRK has.
    It's weird to say, since it makes sense lore-wise to have the knight background as well as the "marauder"/other-side of tanking background. Plus, if you give us Blood for Blood, there'd be so many DRKs popping it before tank busters or using while MT'ing in general.

    We honestly don't need extra TP/DPS moves in my opinion. The culprit is Blood Weapon obviously, so we can either have another move added to accommodate it, or we can simply adjust it. I think since it's purpose is to increase our DPS, the easiest solution is to simply make it a flat DPS increase, ala Berserk/Fight or Flight. There shouldn't be any TP issues that can't be solved with smart thinking after that, which is what I love currently about DRK and feel it should stay this way.
    (0)

Page 6 of 6 FirstFirst ... 4 5 6