DRKS in current status:
Need a way to recover/Reduce TP/MP Cost on our own,
Need to increase potency of attacks to match Wars DPS and Party Utility(while having Grit off), and Increase our Mitigation either on us or party to match PLDs Utility(While having Grit on).
Being Subpar while having Grit on and Off, while having Little to no Utility outside of Reprisal and Delirium to Party that can already has a monk, and pocket PLD and WAR
Need a way to use Reprisal to work outside of Parrying for practical reasons(it wears off at the worse times and while on CD....If it procs we should be able to use it like BLM procs),
-10% dmg taken on party anytime neeeded is a huuuuge Utility tool people will love DRKs for. We need to be able to freely use this often. If you increase this to 20% while under effect of Grit would be reasonable.
Needs stronger MP Conversion of Damage Dealt/Damage Taken in order to use more Dark Arts to keep up the DPS, otherwise Reduce MP Cost and Cooldown on Blood Weapon.
********* Reduce overall MP Cost on Dark Arts, Dark Passanger, Unleash and Abyssal Drain.
******** Eliminate requirements to Parry for Reprisal to be used. We should be able to use it in conjunction with any Defensive in order to maintain more practical Mitigation like PLD. Atleast twice as fast. PLD has High Block Rate, give us this at least!
-Change Dark Dance to Absorb/Recover TP per Damage Dealt.
-Increase Blood Price Damage Taken Conversion to MP, or Reduce TP Cost while in affect by 50%.
*Something to reduce TP cost is will be best thing for DRK if we can't have best mitigation, and best damage, allow us to utilize MP&TP Skills more!
-FIX Darkside bug with Regan HP thats increasing MP reduction too much.
- Make our Delirium stack with Dragon Kick or make our Delirium Stronger than a Dragon Kick. 20% or 25%? We suppose to be best Magic Damage Mitigation Tank right?
- Reduce Recast of Defensive Cooldowns, if they are not going to be as strong as PLDs Sentinel, at least allow us to use it faster and more than PLD.

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