
Having tanked and off-tanked as WAR throughout all of 2.x, I never had any TP issues that could not be solved with smarter playing. In fact, the only fight where I ever found myself close to bottoming out was T10, and that was because of literally one too many overpowers. DRK does not have this issue in that sort of situation because our bread and butter AoE control are several Magic based attacks, two of which are on GCD.
In the scenario where we do not use those AoE attacks, this will literally put us on the same playing field as WAR was in the 2.x series. Which is to say, completely solid.
Edit - Changed "three" Magic based attacks to "several" because I wasn't counting "Salted Earth," which should technically be counted, I suppose.
Last edited by DWolfwood; 07-05-2015 at 02:25 AM.
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