Quote Originally Posted by spelley View Post
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Anything not specifically stated to be changed does not apply, so in the case of Reprisal, the chance to use after parry still stands. I understand the reason the dev. team wanted to include a downside to the ability rather than it being a 100% active ability. My change simply shortens the downtime, allowing for the higher skill level of play and also allowing for the greater uptime that we need. I personally don't think we need to go too far in the direction of being "OP" because we run the risk of making the other tanks severely overlooked. A 5 second window of reapplication w/o penalty is sufficient in my opinion.

As for TP, the main problem is the increased attack speed of Blood Weapon currently. If we convert that increase in damage to a flat damage increase, ala Berserk, it solves most our problems, and puts us on same level as PLD's TP issues while OT.