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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    ^^^
    Hmmm. Still a toss up in my mind. It is better IF there is a monk in the party, but way worse if there isn't because of it only decreasing damage to you and not raidwide.

    I get what you are going for though, but perhaps a "does X% less magic damage" debuff would work better as it would stack with DK and affect everyone.

    Slightly tangential, but I really feel that DRK could use a increases damage taken debuff to bring more raid utility. I would like to see Delerium have a Dark Arts effect that gives the debuff of "takes 10%(or higher/lower depending on balance) more magical damage" to the target.
    (0)
    Last edited by TouchandFeel; 07-04-2015 at 12:12 AM.

  2. #12
    Player
    Garry's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Garry Leonard
    World
    Diabolos
    Main Class
    Marauder Lv 51
    Hmm is this bread number 4 or 5. Why can't you just post this in one of the other. Are you so into yourself that you think your ideas require its own special flower thread. Lol
    (1)

  3. #13

  4. 07-04-2015 12:08 AM

  5. 07-04-2015 12:09 AM

  6. #14
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jahaudant View Post
    Legitimate post.
    I'm just gonna laugh, like that post, and commend you for bothering to grab all those links. Though I feel like there was more than that o_O
    (0)

  7. #15
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by spelley View Post
    snip
    Anything not specifically stated to be changed does not apply, so in the case of Reprisal, the chance to use after parry still stands. I understand the reason the dev. team wanted to include a downside to the ability rather than it being a 100% active ability. My change simply shortens the downtime, allowing for the higher skill level of play and also allowing for the greater uptime that we need. I personally don't think we need to go too far in the direction of being "OP" because we run the risk of making the other tanks severely overlooked. A 5 second window of reapplication w/o penalty is sufficient in my opinion.

    As for TP, the main problem is the increased attack speed of Blood Weapon currently. If we convert that increase in damage to a flat damage increase, ala Berserk, it solves most our problems, and puts us on same level as PLD's TP issues while OT.
    (0)

  8. #16
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jahaudant View Post
    Is this necessary?
    I made my own thread because I have an entire set of changes that I currently do not think needs more or less. Every other thread begins with drastic changes that I believe are too much.
    (0)

  9. #17
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    While I understand the sentiment, that is what everyone that starts a new thread states.
    Everyone feels that their suggestions must be made known and that everyone else's are too extreme or invalid and would just clutter and detract from people being able to see their immaculate ideas.

    When everyone tries to make their voice heard over everyone else's it just becomes a cacophony of shouting where everything that is trying to be said becomes an indiscernible roar.
    (0)

  10. #18
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Felorr View Post
    Lower CaS potency to 400, apply Reprisal's debuff. Reprisal now grants X TP. Only change I'd make.
    I'm happy increasing C&S's potency to 500. The mentioned changes are going to make it more viable to use without Dark Arts. We need a reason to be taken in the absence of Storm's Path. I favor slight DPS increase over a new ability.

    As for giving it Reprisal's debuff, I think we'd need to increase the duration or perhaps shorten C&S's recast. A viable change, but I want as few changes as possible. I currently love how DRK plays, and just think a few things need to be slightly tweaked. Reprisal should keep the aspect of not being up 100% of the time, as well as requiring the player to use quickly after a parry, because it's a very strong debuff.

    In regards to TP, PLD suffers from the same issue, and I think removing the TP sink of Blood Weapon will be sufficient enough in raid settings where there is rarely 100% uptime on a boss.
    (0)
    Last edited by DWolfwood; 07-04-2015 at 12:50 AM.

  11. #19
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by TouchandFeel View Post
    While I understand the sentiment, that is what everyone that starts a new thread states... [snip]

    When everyone tries to make their voice heard over everyone else's it just becomes a cacophony of shouting where everything that is trying to be said becomes an indiscernible roar.
    I've been through all the posts, and like I said, I think they're usually very specific and drastic. There wasn't a post reflecting what I believe the changes we need, and I feel my list of changes is far enough that it needs a separate discussion. Obviously I'd rather this thread be about the suggested changes rather than about it being another thread. I would rather reply to comments on why I made the suggestions I did, rather than make a bunch of posts in these other threads fragmenting all the changes I want. I think the dev. team goes through all of these and is going to look to see what resonates with people, and make their own conclusion coupled with raid data.
    (0)

  12. #20
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by TouchandFeel View Post
    Still a toss up in my mind. It is better IF there is a monk in the party, but way worse if there isn't because of it only decreasing damage to you and not raidwide.

    I get what you are going for though, but perhaps a "does X% less magic damage" debuff would work better as it would stack with DK and affect everyone.
    I think the increases damage taken debuff is something that makes WAR and NIN unique, and we shouldn't encroach on it. The reason I stand behind the magic damage % down, is because our lack of party utility will be made up for with DPS while off-tanking, and while main tanking, it becomes a very powerful debuff for the tank. If it benefits the entire party, I think it runs the risk of become too powerful.

    We definitely need something though, because as of now I only use it when there's no MNK or when the MNK can't be on boss during the orbs phase on Ravana EX.
    (0)

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