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  1. #1
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80

    My input on DRK changes

    Grit - Casting cost reduced to 15% of MP.

    Shadow Wall - Recast shortened from 180 to 120 seconds.

    Dark Dance - Parry rate increased from 30% to 50%.

    Reprisal - Duration increased to 30 seconds. Recast shortened to 25 seconds. Potency lowered to 190.

    Delirium - Combo bonus changed from "Reduces target's INT by 10%" to "Reduces magic vulnerability by 10%."

    Carve and Spit - Increased potency from 100 to 300. MP absorption changed to 100% of damage dealt. Dark Arts Potency changed from 450 to 500. No change to MP absorption effect while under Dark Arts.

    Blood Weapon - Changed to: Increases damage by 10% and converts physical damage into MP.
    (4)
    Last edited by DWolfwood; 07-03-2015 at 09:51 PM.

  2. #2
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    The main purpose of these changes are to bring it closer in line with PLD for the purpose of main tanking and WAR for the purpose of off tanking, while still giving all tank jobs their own unique advantages. DRK's advantages currently are their DPS and Magic Damage Mitigation when in the MT role. However, given the current state of content, we're able to see it's shortcomings rather easily.

    In the Main Tank role, PLD currently has an edge with it's supreme defensive and healing toolkit. This shouldn't be changed because it finally gives PLD the uniqueness that it deserves. DRK's current DPS in this role does not make up for the difference in mitigation, unless the fight is one where the enemy does not hit very hard for any extended durations. Reprisal is the biggest culprit to DRK's shortcomings and needs to be adjusted first. I don't believe the changes I've suggested will eliminate PLD's usefulness. PLD will still maintain an impressive array of defensive CDs as well as party utility via Clemency, Divine Veil, Cover, and Stoneskin. What DRK will bring to the table for sacrificing those advantages are: higher DPS as MT and powerful self-healing via draining attacks. WAR's contention is and will be their frequent use of Inner Beast for both DPS and mitigation, along with their strong defensive and self-healing toolkit.

    In the Off-Tank role, WAR currently has an unprecedented advantage with Storm's Path and the highest DPS, supplemented by their increased stamina via Equilibrium. PLD's party support provides an alternative route for parties with Clemency, Divine Veil, etc., allowing for more variation in their approach to difficult content. DRK suffers from lower DPS than WAR and their only party utility currently is overwritten by MNK's Dragon Kick. The suggested changes will slightly boost their DPS, while also alleviating their TP issues, making their damage output slightly higher than WAR's. I believe this trade to be a fair one, given the strength that Storm's Path brings to a raid.
    (2)
    Last edited by DWolfwood; 07-03-2015 at 10:33 PM.

  3. #3
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    ITT: OP needs attention. Please oblige.
    (2)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    gl with TP
    (2)

  5. #5
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Lower CaS potency to 400, apply Reprisal's debuff. Reprisal now grants X TP. Only change I'd make.
    (0)

  6. #6
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    You'd probably want Delerium to increase the target mob's vulnerability not reduce it, otherwise you would be buffing them with your attacks and any mages in your party would hate you

    Edit: unless you were meaning that it gives a buff to you that reduces magic damage you take. If that is the case then that would imo be worse than INT down because it would only affect you and not reduce damage for the whole group.
    (0)
    Last edited by TouchandFeel; 07-03-2015 at 11:50 PM.

  7. #7
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I must not be doing stuff right because I only ran out of tp once while tanking.
    (0)

  8. #8
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    2 simple changes would fix the only 2 "real" problems they have (aside from bugs):

    - Reprisal: Available only immediately following a Parry OR when Dark Arts is active. Dark Arts fades upon use. Up CD to 40s or leave it.
    - Dark Dance: When in Grit, same effect. When Grit is not active, regain 200 TP, 400 with Dark Arts. It also has a good CD for this type of skill already and a proper name.

    That solves the "Reprisal isn't reliable" issue, Dark Dance providing TP means it has use outside of tanking and makes both abilities useful while OT and doesn't require any major changes to the kit.

    This is coming from someone who just unlocked the Job, but seems to be in line with all the posts about the issues they have.
    (1)

  9. #9
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jahaudant View Post
    ITT: OP needs attention. Please oblige.
    OP needs OP cooldowns
    (0)

  10. #10
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by TouchandFeel View Post
    You'd probably want Delerium to increase the target mob's vulnerability not reduce it, otherwise you would be buffing them with your attacks and any mages in your party would hate you

    Edit: unless you were meaning that it gives a buff to you that reduces magic damage you take. If that is the case then that would imo be worse than INT down because it would only affect you and not reduce damage for the whole group.
    Yes, I mean this to be applied to us only. The reason for this is because it will now stack with MNK's Dragon Kick.
    (0)

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