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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ipkonfig View Post
    You need to factor Royal Authority into its combo though. All of those abilities are gated by their combos so it only makes sense to average out the potency of each chain. Also Goring Blade is gated by a combo while Scourge is a stand alone 500 potency DoT.

    Royal Authority - 230 avg potency.
    Rage of Halone - 203 avg potency.

    Power Slash - 223 avg potency.
    Delirium Blade - 226 potency.
    Dark Arts + Souleater - 266 avg potency.

    Paladins also can't just spam Royal Authority if they are MT, it builds less threat and has no debuff, so they need to weave Rage of Halone in bringing their DPS down. When I DRK I have to use Power Slash with Dark Arts one time in a fight and I won't have to worry about threat anymore. From that point on my typical rotation is Dark Arts + Souleater into Delirium Blade, rinse repeat, with Blood Price on CD, regardless of how much I get hit that combo is sustainable. Average potency for DA+Souleater/Delirium Blade is 246 potency.

    Paladin's weren't given Royal Authority and Goring Blade to push them ahead in DPS, they were given them to just try and keep up.
    Nobody in their right mind is going to waste Dark Arts for attacks now. That is silly and ridiculous, you need them for your defenses. You also are missing Shield Oath's extra attack.

    I am not being silly when I say its either very close or a bit better.

    I also like how you forgot to mention Goring Blade, which is the highest damage DOT in the entire game with a combined potency of 540.

    Paladins do not need silly Arts to make their attacks good, they also don't need to drain their Mana constantly either. They also don't need to use 1/4 their mana to use a temp defensive buff.

    This is why I said actually parse it.
    (1)
    Last edited by Nektulos-Tuor; 07-05-2015 at 01:26 AM.

  2. #2
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ipkonfig View Post
    Paladins also can't just spam Royal Authority if they are MT
    Paladin's weren't given Royal Authority and Goring Blade to push them ahead in DPS, they were given them to just try and keep up.
    Actually Pld can spam RA if they are MT, weaving in Goring every two rotations, and then use shield swipe to keep them ahead in hate, which is over all a net gain in terms of DPS over RoH. Currently nothing in the game makes or breaks you over 10% str down, more so since we have excessive Physical damage reduction to begin with (which allows us to tank in Sword Oath).

    IIRC, if a PLD was in sword oath, which at the end could be used even as MT on everything, they were keeping pretty close to warrior all through out 2.X in DPS terms. We were given RA and GB to keep our DPS aligned, as all jobs were when they were given new DPS options. So I don't know where the "they were given these to try and keep up." is coming from.

    Whoops I mean....pld is weak. Give us more options SE oh god....we're so weak.

    Quote Originally Posted by Nektulos-Tuor View Post
    You also are missing Shield Oath's extra attack.
    Not sure if I missed something or if you're just plain out mistaken. But Shield oath doesn't have an extra attack, you mean Sword oath?
    (0)
    Last edited by Seku; 07-05-2015 at 05:58 AM.

  3. #3
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Seku View Post
    Not sure if I missed something or if you're just plain out mistaken. But Shield oath doesn't have an extra attack, you mean Sword oath?
    I think he means Shield Swipe intertwined between combos.
    (0)

  4. #4
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94
    DRKS in current status:
    Need a way to recover/Reduce TP/MP Cost on our own,
    Need to increase potency of attacks to match Wars DPS and Party Utility(while having Grit off), and Increase our Mitigation either on us or party to match PLDs Utility(While having Grit on).
    Being Subpar while having Grit on and Off, while having Little to no Utility outside of Reprisal and Delirium to Party that can already has a monk, and pocket PLD and WAR
    Need a way to use Reprisal to work outside of Parrying for practical reasons(it wears off at the worse times and while on CD....If it procs we should be able to use it like BLM procs),
    -10% dmg taken on party anytime neeeded is a huuuuge Utility tool people will love DRKs for. We need to be able to freely use this often. If you increase this to 20% while under effect of Grit would be reasonable.

    Needs stronger MP Conversion of Damage Dealt/Damage Taken in order to use more Dark Arts to keep up the DPS, otherwise Reduce MP Cost and Cooldown on Blood Weapon.

    ********* Reduce overall MP Cost on Dark Arts, Dark Passanger, Unleash and Abyssal Drain.

    ******** Eliminate requirements to Parry for Reprisal to be used. We should be able to use it in conjunction with any Defensive in order to maintain more practical Mitigation like PLD. Atleast twice as fast. PLD has High Block Rate, give us this at least!
    -Change Dark Dance to Absorb/Recover TP per Damage Dealt.

    -Increase Blood Price Damage Taken Conversion to MP, or Reduce TP Cost while in affect by 50%.
    *Something to reduce TP cost is will be best thing for DRK if we can't have best mitigation, and best damage, allow us to utilize MP&TP Skills more!

    -FIX Darkside bug with Regan HP thats increasing MP reduction too much.
    - Make our Delirium stack with Dragon Kick or make our Delirium Stronger than a Dragon Kick. 20% or 25%? We suppose to be best Magic Damage Mitigation Tank right?

    - Reduce Recast of Defensive Cooldowns, if they are not going to be as strong as PLDs Sentinel, at least allow us to use it faster and more than PLD.
    (0)
    Last edited by Hesitate89; 07-05-2015 at 03:35 PM.

  5. #5
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94
    Adjust Living Dead PLEASE!
    it's too impractical to be used if we take 30k dmg in Alexander from a Tank Buster move., and only have 18k HP. Going into Walking dead, After a benediction, Healer has to do stop everything to heal us for another 12k Cures for us to survive in 10secs, This needs to be reviewed and adjusted to be more reasonable.. We might not be able to die during the 10 secs of Walking Dead, but we sure will die when time runs out regardless. At least make it so if we don't get healed AT ALL during the 10secs, we die, but if we do get healed after 10 secs what ever amount of Heal we recieve is where we will be at after the 10secs are up, Allowing us to stay Invincible for 10 Secs. Or At least let the invincible last for full duration, and only requirements is to be go above 50% HP only once! regardless if we go under 50% after, we don't die when timer runs out,(Make that snapping sound like when someone gets healed at low HP so the Healers and Tanks have a audio cue when to stop curing or know they saved us!) that's at least more reasonable.
    (0)
    Last edited by Hesitate89; 07-05-2015 at 03:30 PM.

  6. #6
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Hesitate89 View Post
    Adjust Living Dead PLEASE!
    I have thought about this. I think my solution to it w/o breaking it, would be to lower the required healing to 25% or 50%, along with perhaps removing the "Living Dead" aspect.

    Edit - On second thought, I really can't stand behind 100% on this suggestion. If they're going to change this, it's going to require a lot of thought, and I'll leave that up to them.
    (0)
    Last edited by DWolfwood; 07-06-2015 at 12:29 AM.

  7. #7
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    I don't see why everyone has the urge to start a threat and tell SE how to change the job.
    There are literally millions of ways to do this correct. You simply need to raise the issue and leave the balancing to the professionals. Balancing is a very iterative process, nothing that can be written over a cup of tea without any testing what so ever.
    (1)

  8. #8
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Marveth View Post
    I don't see why everyone has the urge to start a threat and tell SE how to change the job
    I don't see why so many people want to waste their time replying like this on forums.

    The adjustment of jobs requires a lot of testing. Being a premiere DRK, having leveled DRK to 60 well before official launch, and clearing endgame content with it very early, my play data is included with their testing.

    A list of changes doesn't belong in the "Definitive DRK Thread" that teaches newbies how to play it, nor does it belong in a "Please change _____" thread that talks about a specific change. My list of changes is comprehensive, and this thread is to promote discussion on them specifically.

    If you've nothing to contribute to discussion, please stop wasting time for both of us. Surely you have better things to do.
    (2)

  9. #9
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    I'm not saying you are not allowed to do it.
    But you should be aware that your ideas won't come to fruition. Throwing out ideas can be fine and all but if you think SE will take your ideas to heart then YOU are the one wasting your time.
    (0)

  10. #10
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    They need to let DRK cross class LNC skills. DRK really doesn't benefit from any MRD skills imo. LNC skills would solve many of the issues DRK has.
    (1)
    Last edited by Domira; 07-06-2015 at 07:40 AM.

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