Oh really?
Besides, the two people I see arguing that this is a wrong decision both have battle classes at rank 50, I have yet to see one of these 'crafters' you mention that has no battle class levelled up.
Oh really?
Besides, the two people I see arguing that this is a wrong decision both have battle classes at rank 50, I have yet to see one of these 'crafters' you mention that has no battle class levelled up.
i'm sorry if you are a crafter chances are very good you are a gatherer also. that means 8 crafting leves 8 gathering leves. oh yeah i guess they do have a reason if they didn't do battle leves. did you forget battlecraft and fieldcraft are part of the same 8 leves?Well rage all you like but as I mentioned earlier in the thread, each leve reset gave everyone 8 crafting leves and 8 battle leves. There was no excuse not to do a battle leve, as it would reward the player with more Gil to spend on crafting items and gain shards to craft with, along with materials dropped by enemies you defeated during the leve.
Plus in the case of many crafting classes, you HAVE to do a battle class anyway to get sinew, skin, fur, fangs and countless other things unless you rely entirely on selling gear to earn the Gil to buy shards and materials, which could take forever unless you try to undercut everything on the market.
I'm a crafter too, I spend most of my time crafting, but I don't ignore my battle class, because not having a battle class also means you'll only be able to experience like, 10% of the games content, you won't see behests, battle leves, dungeons, raids, or the upcoming beastman strongholds, ifrit battle or caravan escorts. Why pay for a game when you're only seeing such a small amount of it's contents?
http://crystalknights.guildwork.com/
Actually YOU have a legitimate point there that the other two failed to mention. I'd forgotten about that.i'm sorry if you are a crafter chances are very good you are a gatherer also. that means 8 crafting leves 8 gathering leves. oh yeah i guess they do have a reason if they didn't do battle leves. did you forget battlecraft and fieldcraft are part of the same 8 leves?
Let's point one little thing out here though.
In patch 1.19 you're getting crafting recipe revisions for free, you're getting changes to the high quality system for free, you're getting 100 new inventory slots and 50 inventory slots for retainers for free, in fact, you're getting complete use of this entire game FOR FREE, and now that the changes to the crafting system you wanted so badly are in 1.19, which I'd like to mention is for free, you have the nerve to demand they delay the patch so that they can make changes to grand companies, which are specifically catered to battle classes, just so you can get the chocobos that're being added in the patch for free, just because you can't be bothered to spend a few hours of your free play time to level up a battle class?
Hang your head in shame. Shame on you!
The way i see it, if I need to level a craft to repair my own weapon you can level a battle class to join a GC
Last edited by Cheito; 09-28-2011 at 10:15 AM. Reason: miss spell
I am crafter and i thank'd god that this happens, trying to make DoL/DoH equal with fighting class is one of the game's huge flaws.. and they have the same equal opportunity for public transport, there is no restriction in public chocobo no? you want faster one, you better the hell work for it.
You're wrong again, I level my battle class to be able to farm hide for leatherwork. As a crafter, one should take crafting more seriously than battle. May I ask, what's wrong with that? Battle class enjoy killing mobs as we enjoy crafting items. They are all the same, just to kill times. Why makes most of all contents to be battle oriented? I'm just standing here and fighting for my right, and what makes it so wrong to you?Oh really?
Besides, the two people I see arguing that this is a wrong decision both have battle classes at rank 50, I have yet to see one of these 'crafters' you mention that has no battle class levelled up.
Okay, I hate to have to say this, but games are entertainment. "You are too lazy to sludge through some part of the game you don't find entertaining to get to the part you enjoy" does not strike me as sound.
I don't think it matters why a person wouldn't want to pick up a sword or wand. If they don't like or want to that should be good enough. For your movie analogy, you have content of finite length and of a single type. The content of Final Fantasy XIV is neither finite in length nor of a single type. As long as a person is enjoying their time in Eorzea, they have sufficient reason to pay to play. Forcing people to pay money and engage in activity they loathe to access functions that others take for granted could convince them to quit, though, I imagine.
For the most part arguments to disallow non combat classes the ability to own a chocobo revolve around it being easy to level up a battle class. If this restriction is so trivial, why require it? If you can't think of a reason why a non combat should be disallowed a personal chocobo, why rain on the idea?
いつか人は一人になって思い出の中に生きていくだけ。
Are we joking here?
Anyone r10 can pay to ride a chocobo. ANYONE. Rental is the only consistent staple of FF series that people should be expecting, and SE has already handed it to everyone on a silver platter, regardless of their job. This ability to rent a chocobo is what previous titles have established as the "standard" expectation.
Company issue? Breeding? These are icing on the cake, shiny examples of how someone can keep one, rather than rent. But it will cost you to get the extra feature. if you don't want to invest the time, then its not that important to you, and you can just rent chocobos instead.
C'mon, people.
oh well, doesn't change my plans anyway, I won't be going back to Battlecraft until 1.19 anyway, as I'm min/maxed entirely for fishing and alchemy and not about to respec almost 50 levels worth of stats
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