There is no excuse for this. I can't nudge pixelwise, I can't move it except 5 pixels at a time, there is no way in the seven hells that I can place a single UI element precisely on the grid. For the love of the Twelve, FIX THIS!
There is no excuse for this. I can't nudge pixelwise, I can't move it except 5 pixels at a time, there is no way in the seven hells that I can place a single UI element precisely on the grid. For the love of the Twelve, FIX THIS!
It's pretty frustrating... you have to do some shenanigans where you mouse off the screen and just pray that you went far enough but not too far.
Honestly, just give me a text option and let me specify exact X,Y coordinates for UI elements.
have you tried holding down shift while moving the different ui elements around?
You can use the keypad arrows to move them pixel by pixel, and that is the most precise you can get. Although that last little shift by 1 pixel in your GIF...there's nothing you can do about it. Internally, the game doesn't store your screen co-ordinates, but a set of converted ratios relative to an internal display plane. So there are no nice whole numbers in the HUD config data, but lots of ratios that get converted back to actual screen pixel co-ordinates.
(PS: this is info I gathered during beta stage when the HUD config files were all pure text.)
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
I'd just appreciate a snap to grid.
I'd also like it if the UI elements were accurately represented by the size of their boxes. The target bar is especially guilty of this, but virtually every UI element is much smaller than its box would seem to indicate.
If you have a gamepad, you can use that. It's considerably more precise.
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