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  1. #1
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    Did you just end up asking a host of questions about my questions?

    That's a bit pointless.

    Quote Originally Posted by MrKupo View Post
    It was never confirmed as a "bow harp". The most confirmation we got was a bow that transforms.
    I don't need permission/confirmation before I decide to use my brain and eyes.

    The job system is meant to enhance party play and leave the class system for a soloing focus.
    That's a huge demotion to the armory system, and a pointless one.

    You forget to realize that this is still an early step to the process. That fact alone can help to answer alot of your questions...
    Well if their first step is a wrong step, then that's a huge problem too and warrants explanation.

    wtf is that even asking? Everyone will be materia users. Being a materia user is not something that is exclusive. You use materia according to your plans for a specific class.
    Well originally crafters crafted relevant things. Now are they just going to go around imbibing crap with materia? Battle classes get "role definition" and crafters get "role homogenization".

    The economy question is ambiguous. Does "merit" mean it justifies its own existence or does it mean it helps anything? Either way, a player-run economy is a game mechanic. Is there merit in leveling up?
    So either I am too ambiguous or I am too loaded. Make up your mind. Maybe it was a bit too open-ended. But that's the point; to give the developers room to dig themselves a grave without hinting what the right answer is. (Not that they will even read this anyway).

    Your last question... yes. But you do realize that that question is a loaded one. It's fishing for an answer that oversimplifies the situation by being a yes or no question.
    What? So even if the devs read my questions, which they won't anyway, you think they're too stupid to respond to a yes or no question with their own personalised elaboration? That's pretty rude of you to assume that of them.

    Don't get me wrong, you have some good questions in there. But your post couldn't be more loaded. It's passive agressively attacking the developers. You can't hope to get real answers when most of them are leaned towards making the devs look bad..
    I know two wrongs don't make a right, but why is Yoshi allowed to frame his questions poorly when making the player polls and yet I'm not allowed to do the same thing? Surely I should not be expected to hold myself to such a high standard when the questions I'm asking are merely an expression of my concerns rather than a scientific study. I'm not conducting a survey here. And anyway, the questions are only framed that way to exhibit the nature of my concern.

    It's called hard-hitting journalism. Yeesh.
    (1)

  2. #2
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    Quote Originally Posted by User201109011315 View Post
    Did you just end up asking a host of questions about my questions?

    That's a bit pointless.



    I don't need permission/confirmation before I decide to use my brain and eyes.



    That's a huge demotion to the armory system, and a pointless one.



    Well if their first step is a wrong step, then that's a huge problem too and warrants explanation.



    Well originally crafters crafted relevant things. Now are they just going to go around imbibing crap with materia? Battle classes get "role definition" and crafters get "role homogenization".



    So either I am too ambiguous or I am too loaded. Make up your mind. Maybe it was a bit too open-ended. But that's the point; to give the developers room to dig themselves a grave without hinting what the right answer is. (Not that they will even read this anyway).



    What? So even if the devs read my questions, which they won't anyway, you think they're too stupid to respond to a yes or no question with their own personalised elaboration? That's pretty rude of you to assume that of them.



    I know two wrongs don't make a right, but why is Yoshi allowed to frame his questions poorly when making the player polls and yet I'm not allowed to do the same thing? Surely I should not be expected to hold myself to such a high standard when the questions I'm asking are merely an expression of my concerns rather than a scientific study. I'm not conducting a survey here. And anyway, the questions are only framed that way to exhibit the nature of my concern.

    It's called hard-hitting journalism. Yeesh.
    You make a good point about asking questions that address your concern. The problem i am trying to point out is that there are many assumptions that are driving your concern. Of course it is okay to make predictions based on the information given. But it is not okay to ask questions as if those assumptions are fact.

    For example, instead of asking

    Is the new Bard/archer an infringment on the differentiation between class and job?
    which makes the assumption that the Bard/Archer is a fact, ask

    Are the rumors of a bow/harp true? And if so, can this mean a new hybrid class or unique job? On top of that, will this possible "Bard/archer" be an infringment on the differentiation between class and job?
    Also, the idea of "hard-hitting journalism" has a negative (yet ambitious) connotation for ignoring the truth in favor of scandal. You might want to choose a different term, or a different approach.
    (4)

    When all else fails, Heck the Bed.

  3. #3
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    Quote Originally Posted by MrKupo View Post
    You make a good point about asking questions that address your concern. The problem i am trying to point out is that there are many assumptions that are driving your concern. Of course it is okay to make predictions based on the information given. But it is not okay to ask questions as if those assumptions are fact.

    For example, instead of asking



    which makes the assumption that the Bard/Archer is a fact, ask



    Also, the idea of "hard-hitting journalism" has a negative (yet ambitious) connotation for ignoring the truth in favor of scandal. You might want to choose a different term, or a different approach.
    How about I just say what I mean, assumptions and all? If they want to create an environment where facile conclusions are no longer drawn from minimal information, then they should get to work on that, but until then, such is life. I mean, no offence, but this is what happens. And in case you failed to notice, the whole point of my asking such questions is an attempt to allay confusion, spawned from assumptions and doubt. To mask the confusion and assumptions behind neutral language is disingenuous/ fake.

    If you take exception to my presumptuous nature and pointed questions, then let that be a lesson to you. This is what happens where there is, like, zero information on the motivations and intentions of the development team.
    (0)
    Last edited by User201109011315; 09-24-2011 at 09:46 PM.

  4. #4
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    Quote Originally Posted by User201109011315 View Post
    How about I just say what I mean, assumptions and all? If they want to create an environment where facile conclusions are no longer drawn from minimal information, then they should get to work on that, but until then, such is life. I mean, no offence, but this is what happens. And in case you failed to notice, the whole point of my asking such questions is an attempt to allay confusion, spawned from assumptions and doubt. To mask the confusion and assumptions behind neutral language is disingenuous/ fake.

    If you take exception to my presumptuous nature and pointed questions, then let that be a lesson to you. This is what happens where there is, like, zero information on the motivations and intentions of the development team.
    You're right. I should stop criticizing the way you post. It is, after all, the way you assert your feelings towards the game and its future.

    But also allow me to try and allay the confusion that you yourself caused with your post intending to ally confusion.

    Quote Originally Posted by Bayohne View Post
    The cover image featured on Connect-On consists of job concept art. The weapons each job is wielding are things we are planning to implement into the game. In regards to which job is what and what they equip, we'll leave that up to you and your imaginations for the time being.

    It seems like the weapon that drew the most attention was the bow... I can tell you that it is in fact a bow that transforms.
    2 statements readers should note:

    1)
    we'll leave that up to you and your imaginations for the time being.
    The imaginations of many have lead to certain conclusions that are pretty inconclusive.

    2)
    I can tell you that it is in fact a bow that transforms.
    The statement mentions a bow. It does not mention a harp or any instrument. Whether or not it does transform into a harp is left to the imagination of the readers.
    (1)

    When all else fails, Heck the Bed.

  5. #5
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    Quote Originally Posted by User201109011315 View Post
    • How does FFXIV expect to compete in the market?
    • What are its selling points, and will FFXIV best other MMOs in these departments?
    • Are you worried that standardising the game will only lead to carbon-copying?
    • Is there an upper and lower limit to imitation, and where is that?
    • Revising the game to suit every player, is that a wise move?
    • What should an MMO be?
    • Where do other MMOs go wrong?
    • Where did FFXIV go wrong? Why did people leave? / Why did people stay?
    • What perceived problems exist and how do you intend to solve them?
    • What are the redeeming features of FFXIV?
    • Is there danger of interfering with these good features?
    • How much instancing is too much instancing?
    • Is there value in the armory system?
    • Won't the current choice of job-implementation erode some aspects of the armory system?
    • Will all players now be cookie-cutter builds?
    • What is the current dev team's opinion on the difference between jobs and classes?
    • Is the new Bard/archer an infringment on the differentiation between class and job?
    • To justify implementation, will jobs be better than classes at certain roles?
    • Will that make classes a pointless intermediate on the way to jobs?
    • Will crafters now only be "materia users"?
    • Is there merit in a player-run economy?
    • Have the HQ changes removed some depth to the crafting system?
    • Is there anything for crafters to do besides grind ranks?
    • Has the materia system and HQ changes injected more grind into the game?
    • When are we getting drag and drop???
    I don't f*cking care, I just want to play the game in its full context!
    Who cares how the market will be, how it will compete with others and things. You being a gamer just need to know if you like the game and knowing more about its content, not sh*t as Marketing and Competition. It's like wanting to know something that you'll never exactly know, so give it a break.
    For other questions... it's more like you're asking "How will you do the internets?", questions without a precise answer. Most of those questions can be answered by us players at debt time, so if you have a little more patience we'll answer them, okay? =)
    (4)

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    Quote Originally Posted by Renshi View Post
    I don't f*cking care, I just want to play the game in its full context!
    Who cares how the market will be, how it will compete with others and things. You being a gamer just need to know if you like the game and knowing more about its content, not sh*t as Marketing and Competition. It's like wanting to know something that you'll never exactly know, so give it a break.
    I don't care if they operate on a need-to-know basis, I just care that they know the answers themselves, and i get the impression they don't.
    (0)

  7. #7
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    Quote Originally Posted by User201109011315 View Post
    I don't care if they operate on a need-to-know basis, I just care that they know the answers themselves, and i get the impression they don't.
    It's not needed to know if they know, or else they wouldn't keep up doing all this.
    (0)

  8. #8
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    Some great questions there, seriously needs to be answered, and not with some bs generic reply.
    (3)

  9. #9
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    Common Sense. It is so rare, that it is a superpower.
    (4)

  10. #10
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    I'm not too sure about it 'clashing with the original games vision'.

    From how I see it, Yoshi is turning FFXIV into an MMO with a totally different play-style from Tanaka's original intention. It's not meant to follow along with the original design, it's meant to change the whole thing into a completely different design that won't crash and burn like the original FFXIV incarnation did, just using the same game engine.

    A bit like how Duke Nukem Forever was remade multiple times before it was finally released, and the same with Max Payne, Alien Resurrection and many other games. The only difference between FFXIV and these other games is they weren't released before they were rebuilt.

    The way I tend to look at it in my frame of mind is that patch 1.19 isn't actually 1.19, it's 1.00 v2.

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