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  1. #21
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    If we are talking about NIN QoL I think whe should tackle Shukuchi.

    I mean, on mouse it looks like its a very easy skill to use. But on controller?
    Yep, its fine to aim your destination by manipulating the camera angle, but how much time dont you lose making the marker go from purple of "too far away" to orange in "as far as possible".

    I suggest that as a QoL for NIN this skill is modified so if you click the marker on a purple zone it warps you the furthest it can in that direction instead of poping an error and nothing more. This way it can retail the precision of the "click on orange" and become a more reliable "oh shit AoE dodge" skill. Also the CD is a bit too long for my like :/

    Another one skill that always irks me is Assassinate. Sometimes I wish it was called Genocide and I bet in japanese they first thought of Kamikaze.
    It locks you on place and can't be excecuted from further away than 3 yalm. Either extending the range of the skill activation or reducing the animation lock like DRG's jumps would be cool.
    (1)

  2. #22
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Arkenne View Post
    Shukuchi
    Exactly what I've been thinking.
    For controller users it's really awkward to use, and that for one would really be a QoL change, I hated it to adjust the range until I got to the farthest point and by then you don't even need it anymore and still use it just because.
    (1)

  3. #23
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Anyone ever think the reason behind Duality was because SE knew we wouldn't be using AE much anymore so they gave us a skill remedy that?
    (1)

  4. #24
    Player
    SisterJane's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    36
    Character
    Arashi Obinata
    World
    Sargatanas
    Main Class
    Ninja Lv 70
    We would be top dps if our Kiss buff wasn't just physical damage. But how it was intended from the start to include our ninjutsu damage.
    (0)

  5. #25
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by MiruWest View Post
    Anyone ever think the reason behind Duality was because SE knew we wouldn't be using AE much anymore so they gave us a skill remedy that?
    Not really.
    It benefits AE the most, and that's the best to use it with, but that won't make you cast it more.
    When you can fit Aeolian Edge in, you should either way. When you can't, you won't.

    Sometimes you might be hold Duality a little to use it with AE.
    If AE is too far away, you're better off using Duality on a different finisher rather than holding the CD for too long.

    Such CDs work around the priority system, they don't affect the priority system.
    You're not going to let Dancing Edge's debuff, Huton or any of your dots fall off just because Duality went off CD.
    Pretty sure SE would know it would work like that.

    Maybe part of its addition is to enhance AE when it actually does get used, but it doesn't remedy how little it gets used if you don't have a WAR.
    (0)

  6. #26
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    want a QoL for ninja? put DE behind SF, like this we will be able to fully exploit our dps.
    because actually if we play with a warrior that put SE we get a gain of 60 potency each time we was needing to put DE.
    (0)

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