
Originally Posted by
KisaiTenshi
To simplify:
A DPS is there to DPS, a Tank is there to Tank and contribute some DPS, and a healer is there to Heal and maybe throw some DPS if there is opportunity for it.
But what happens is someone with a 'parser' goes "oh X isn't contributing enough DPS, kick em" and that player gets kicked not knowing why they were suddenly kicked.
So what has to happen is that rewards (including tomes) need to be distributed by participation. In a light party two DPS players should be contributing >50% of the Damage, and if they aren't, that is a problem. Tanks and Healers would be based on Enmity. Where a Tank needs to keep Enmity > 90% of the time, and Healers need to NOT take enmity by overhealing (it would probably require tracking unnecessary overhealing vs revives itself.)
In a Full party, the conditions change depending on the number of tanks. No DPS should be carried, if there are 5 DPS means that 12.5% x 5 = 62.5% of the Damage must be done by the DPS, of which each DPS needs to contribute at least 12.5%. When there are two tanks, the combined tanks need to have 90% of the enmity time. When there's one, then it's 90% alone. When there are two healers, both healers need to be healing, not just one.
Which comes back to the entire idea where if a healer or a tank is contributing more DPS than a single DPS player, than the weak DPS player shouldn't be rewarded for doing nothing. In the case of things like Extreme Primals and Raids, where "carries" are endemic, someone who doesn't contribute enough, wouldn't get the reward gear/token, and it wouldn't count as a clear.