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Thread: Musings on Mods

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  1. #11
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by nyttyn View Post
    if they didn't want people to be annoyed about people putting forth poor DPS, they shouldn't have put such extremely strict DPS checks into heavensward.

    (hello Bismarck EX)


    any single argument anyone might have about "oh but people will use it to harass" is outweighed by the fact that you absolutely need to put forth a certain amount of DPS to clear specific heavensward fights, and being unable to tell who is dead weight on your team is a severe handicap as a result.

    not that i condone harassment of course, but it's extremely stupid that the current extreme primal fights have such strict DPS checks, with absolutely no way ingame to tell who's lagging behind if you cannot pass said checks .
    It's a BS response to tell people "you're dead weight according to my unauthorized mod that tells me you suck"

    SE clearly has the ability to tell the player/party who is purposely dragging down the party, it exists in the PvP content.

    What needs to happen is that the rewards need to scale by participation. So you can't "carry" dead weight, or better yet "can't sell clears"

    A dungeon should not be clearable with one person being dead weight. Regardless of the gear creep.

    But to the OP...

    Mods are extremely abused in MMO's, especially mods that give the player access to content they should never ever have. I'd rather the status quo stay, and SE hand out a better carrot for preventing bad behavior and breaking existing DPS mods than opening add-on's up and someone figuring out how to automate the fight due to too much information being present in the client.
    (1)
    Last edited by KisaiTenshi; 07-02-2015 at 06:46 AM.

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