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  1. #11
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    I've noticed Hasty Touches missing a lot more on higher level crafts as well. And in the same vein, I've noticed Hasty Touches missing a lot less on lower level crafts. It feels like Good and Hasty Touch procs work on a level-based scaling - the higher level the item is compared to your level, the less Goods you get and the less Hasty Touch connects, and vice versa for lower level.
    (0)

  2. #12
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    I usually get 1 or 2 goods on 1 star crafts.
    I think high end crafts now require the heart of " crafter " ability. Which will require denialations.
    That skill increases the chances of goods u can get for that craft.

    I believe SE wants us to get used to it as they made crafter denialations in a bundle of 10 when purchasing them at the scrips npc.
    In a way this is really likely as they made a specialist system to funnel ppl into specialized jobs, so not every craft u have will have an easy time HQing etc certain crafts.
    (0)

  3. #13
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Just completed a 37 step synthesis without a single good condition... Even with 8/11 HQ materials(they have equal value for this craft) I only managed to get to 68% HQ.

    Seems like its going to be almost impossible to do highend crafts without heart of the specialist. Well, aint that fun.
    (1)

  4. #14
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Good procs were in fact nerfed.

    I`ve been crafting literally for 4 hours a day since launch, and i have went through up to 4 crafts of +22 steps without a single good proc. Probably was a countermeasure to the Precise Touch skill which happens to be too good. But since is SE we are talking about, they don`t know moderation, so when they decide to nerf somethimg, the smash the thing into the ground...
    (3)

  5. #15
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    It seems to me that the number of good procs has indeed been reduced. Along with reducing an item's durability from 40/80 to 35/70, this does seem to have been added as a counter to new skills like precise touch and to promote the use of the level 60 specialist ability.

    However, this does seem to be mostly a non-issue to me. At the moment, none of the master recipes seem particularly tough including the 1* level 60 recipes, which are considerably easier than what 3* and 4* level 50 crafts were like when they were introduced. I've only crafted about 10 1* items so far, but despite the fact that my stats are nowhere near maximum, I've never been in any serious danger of an NQ including the time I tried crafting one starting from 0 quality (I got 96%, but with some upgrades, that should increase to 100%).

    I do see this as being a potential issue if harder recipes are introduced in the future.
    (0)

  6. #16
    Player
    Malakai's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    224
    Character
    Malakai Bazluth
    World
    Hyperion
    Main Class
    Paladin Lv 100
    For me the good/excellent procs are still the same but the NQ/HQ ratio is really absurd and horrid. Been making dhalmel leather lately and it's been NQing at 80%-92% a lot. Well over 15/25 synths have NQ'd in that % range. That's a pretty big fail rate for being in the 80%-92% range. Almost feels like I'm trying to desynth things at 80% success rate where they blow up 90% of the time.
    (1)

  7. #17
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Yes, I can confirm good happens A LOT less. I've been crafting level 60 food, deep fried okeanis, sohm al tart, baked pipira pira. Today I crafted 99 hq morel salad (level 60 recipe), here's what I've been noticing so far:

    1 - Steady Hand II + Hasty touch/rapid synthesis misses far more than it used to in ARR. I don't know why, but it does, I'm not paranoid...must've crafted over 1k level 60 stuff by now, constantly seeing 3 and even 4 "80%" miss in a row very very very consistently, this is completely off.

    2 - Both excellent and good now proc tricks of the trade (excellent didn't in ARR) and also the new skill precise thouch (which is very good).

    3 - Good happens A LOT LESS.
    (0)

  8. #18
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    i believe the process rate was lowered to make the lvl60 specialist action, which upset good process rate, more appealing to use.
    (0)

  9. #19
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    I haven't noticed any difference in proc rate. When they added 3 stars, and 4 stars, and tokens for various books and gear the difficulty made a string of bad luck something that stood out.
    (0)

  10. #20
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Malakai View Post
    For me the good/excellent procs are still the same but the NQ/HQ ratio is really absurd and horrid. Almost feels like I'm trying to desynth things at 80% success rate where they blow up 90% of the time.
    I would agree with most on this thread:

    * I've noticed much longer droughts and fewer procs for "Good" compared to 2.0. Some extended crafts (like other people said) I've gone the entire crafting session with NO Good Condition procs at all. ZERO.

    It's very disappointing.

    And like Malakai said, for Desynthesis, I definitely feel like there's some bug. I've desynthed countless items since 3.0, and most items that state "70 - 80% Success" range for Desynth BLOW UP more than 50% of the time (feels like that percentage is the "Chance to Fail" more than the Success rate).
    (1)

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