it is a visual bug, but in rare occurrences it does cause darkside to fall off.In regards to the phenomenon where it seems like more MP is consumed when a player has a HoT or DoT buff/debuff while Darkside is active, this is only a visual bug with the MP display and we're currently working to address it. Rest assured that the actual amount of MP consumed is being processed correctly. We apologize for the inconvenience this has caused and ask for your patience while we address this.
still, a dev response is good.
*2.0 deja-vu shudder intensifies.*
@Hanz
What you seem to be describing and what many others seems to be reporting, is not a visual glitch.
A visual glitch and what Zhexos, the community rep, said they believe it to be, would be that the MP bar shows that your MP is all drained but it actually isn't and your ability usage and Darkside are not affected.
What some people, and from what I can gather you as well, are saying they are experiencing is that buffs/debuff seem to cause extra MP loss "ticks" that are then restored after the next Darkside server tick, causing your MP to drop significantly but then jump back up. If this is what is happening, that is not a visual glitch but a combat system bug, which may not always cause problems but definitely can be problematic.
While I have not done extensive testing on the matter, I have definitely experienced some unexplained wonkiness with MP while running dungeons. For example, I'll be starting a pull and the healer loads me up with buffs. I throw down a Salted Earth, Plunge into melee range and do a single DA+Abyssal. A HoT gets thrown on me as the shields from the buffs get chewed through and the buffs go down. Without using any other MP based skills, I see my MP bottom out, Darkside flips off and then I see my MP suddenly spring back up. This leads to a number of instances where I am trying to activate an ability that requires Darkside but it somehow went down even though it shows my MP to be near full.
Last edited by TouchandFeel; 07-10-2015 at 06:03 AM.
Visual glitch is an incorrect way of representing the issue. A visual glitch is something that only impacts what you see, that isn't the case as this impacts the abilities. If it was solely visual it wouldn't impact your darkside falling off or your inability to use skills that require MP.
What's happening here is a disconnect between the client and the server. Then the server is trying to compensate by re-updating the client with the correct value. Whether or not it updates correctly I'm not sure I haven't tested that far.
A lot of detriments occur because of this, one being that your MP spikes up to full when you use blood price causing an MP inefficiency, another is the inability to do skills lowering the effectiveness of your MP, and lastly causing darkside to fall off which causes both an MP inefficiency while lowering the effectiveness of your MP.
Last edited by PerihVashai; 07-10-2015 at 05:45 AM.
It is not a visual glitch. It is a clientside bug that forces us to wait for server ticks before we can activate our abilities, and sometimes causes Darkside to fail.
It is crippling to the job's functionality and needs to be fixed within the next hotfix.
video games are bad
How do we get heard... so frustrating calculating a perfect mid fight pull only to have this unexpected depletion drop you in trouble...
There is no way this is a visual bug.
It is shutting off my abilities as my mana drops, and it's causing Darkside to drop off as it's registering that there simply isn't enough mana to keep it going.
I have tested this extensively with some of my FC members using regen on me, casting buffs, and when I went into Halatali HM and fought the boss with the Dross Mines, when he put his fire down on the walkway, my MP plummeted because I was taking damage from a burn DoT.
This bug, as stated is crippling our functionality. I'm having fun with the class, but spamming Syphon Strike just to keep my MP up enough to be able to use Darkside is ridiculous.
Everybody said it, but, I made my tests with my DRK too and we notice it's visual indeed, yup...
To sumarize it: "It's visual, but it stills affecting us." (Basically, when we are in low MP, we can't use certain abilities because this bug, and... Darkside is risking enough so it fades. Perhaps if our MP is, let's say, 200 remaining and we can't even use any action for draining it, the regen tick will drain it to 0 and remove our darkside, it's visual and our mp will go back 200? Yes, but, the fact is, darkside is off now. )
OLD signature is OLD... Meh, too nostalgic to change anyways.
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@Zhexos: It's exactly this. I've had a few times where my Darkside shouldn't have dropped of but did due to buff/debuff circumstances, resulting in utter surprise for a sec or so, when abilities don't fire off. It can make combat wonky sometimes where you're chasing after the facts all of a sudden.
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will SE fix the Darkside aura effect? is nothing like the one shown on trailers!In regards to the phenomenon where it seems like more MP is consumed when a player has a HoT or DoT buff/debuff while Darkside is active, this is only a visual bug with the MP display and we're currently working to address it. Rest assured that the actual amount of MP consumed is being processed correctly. We apologize for the inconvenience this has caused and ask for your patience while we address this.
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