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  1. #31
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    The only changes I would like is for Ley Lines to get a slight buff (5%) and for Blizzard and Fire IV spells to always finish casting if we are able to start it. I would also love it if they would rework Thunder spells to line up with Blizzard and Fire ones a bit more, but that's probably subjective.
    (1)

  2. #32
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kenji1134 View Post
    snip
    You cant fit 5 fire I in an astral fire rotation like in ARR. it's 4 now.
    You're also not counting the 5% flat damage increase enochian give.
    (1)
    Last edited by hallena; 07-10-2015 at 08:44 AM.

  3. #33
    Player
    Hontaro's Avatar
    Join Date
    Dec 2014
    Posts
    84
    Character
    Yukino Nadeshiko
    World
    Phoenix
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Kenji1134 View Post
    snip
    Basically what the other one said, so I'll re-calculate it

    old rotation (at lvl60)
    180(B1) + 240(T1) + 240*0.7*2 (F3/B3 swapping) + (4*180)*1.8 = 2052 pot over 2.5 + 2.5 + 1.75 + 1.75 + 4*2.5 = 18,5s => 110.92pot/s
    I don't consider (double) Flare a part of a basic rotation, also, 11 GCDs is wrong since Flare has a longer cast time.

    A general "lets pretend its a full refresh every time" Enochian rotation
    240*.7*2 (B3 and F3 swapping) + (4*280+180)*1.8 (with 4 F4) + 240 (T1, you will use it in most cases during UI3) + 280(B4) to refresh = 3196 potency, over a total of 23.5s => 136pot/s => 142.8pot/s due to 5% dmg from Enochian
    110.92/142.8 ~ 77.7%, which means that dropping Enochian is about 22,3% potency lost. Still not the 40-50% but still more than what you calculated.

    I hope I didn't screw anything up.

    What I'd like to have is that the AF3 check from F4 would occur only at the end of the cast. You would fix the issue of UI3 -> F3 -> F4 issue as well as another issue where you cast F1 right in time so that AF3 drops for a split second, which causes to mess up F4 too. Same stuff with B4.
    (0)
    Last edited by Hontaro; 07-10-2015 at 10:37 AM.

  4. #34
    Player
    ColeSlawter's Avatar
    Join Date
    Apr 2012
    Posts
    64
    Character
    Cole Slawter
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    One thing I'd like to see is if Ley Lines is deployed and we had to move AND we do not have a party member targeted then Aetherial Manipulation will move you back to center of Ley Lines. If you have a party member targeted then it still takes you to them.

    I agree with a lot of the other suggestions but just thought I'd throw this one out as well.
    (2)

  5. #35
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    4 F1's becomes ~2743 over 24s = 114.3
    135.69/114.3 = 18.7% more pot/sec for the Enoch rotation.

    So not a "huge" difference, but still a larger difference.
    I got BLM to 60 today, havent had a chance to play with the new rotation in an expert. Or the old rotation for that matter.
    (0)

  6. #36
    Player
    Syn-X's Avatar
    Join Date
    May 2014
    Posts
    18
    Character
    Shin Tsukuyomi
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    What I've always wanted is Thunder to be an AoE DoT. That's what Thunder 4 should be if there's ever going to be one.
    (0)

  7. #37
    Player
    ZephyrusM's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    11
    Character
    Zephyrus Montenbelt
    World
    Balmung
    Main Class
    Black Mage Lv 64
    Potency amounts aside, I know and see what the damage difference is between casting a Fire 1 and Fire 4. An Average fire 4 at i180 is doing about 2100. A Fire 4 is averaging 3500. That's a 40% or 1400 damage PER SPELL difference, multiply times 4 for a typical full Fire 4 rotation, and that's 5600 damage lost over about 12-15 seconds. This equates to about 370 DPS lost each time you can't/aren't able to use Enochian and Fire 4 and just spam Fire 1. Maybe it's not an overall 40% drop in total DPS, but it is very close to that every time you can't keep Enochian going.
    (0)

  8. #38
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Syn-X View Post
    What I've always wanted is Thunder to be an AoE DoT. That's what Thunder 4 should be if there's ever going to be one.
    Thunder 4 should be related to Enochian. Thunder 2 should be based around AOE>
    (1)

  9. 07-10-2015 10:02 PM
    Reason
    Already stated in another thread

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