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  1. #11
    Player
    Kailii's Avatar
    Join Date
    Jun 2015
    Posts
    26
    Character
    Kailii Shahrizai
    World
    Balmung
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Xenitan View Post
    \Some Black Mages think stuff like "letting Fire IV proc firestarter" or "Having Fire IV renew astral fire" or "I want to be Godzilla overpowered" is the solution. Really, just make the class less punishing and clunky
    How do you make it less clunky and punishing without doing something like that? Increasing AF duration reduces the punishment on aoe, but it's still clunky. I'm not sure how to make it less clunky without removing F1 from the rotation somehow. What do you think would work and solve the problem?
    (0)

  2. #12
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    They ruined this class since day 1, when they made astral fire/umbral ice mechanic LOL. this class as it is now is beyond saving, unless they rework the whole class from the ground up
    (1)

  3. #13
    Player
    Xenitan's Avatar
    Join Date
    Sep 2014
    Posts
    49
    Character
    Xenitan Scudstorm
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kailii View Post
    How do you make it less clunky and punishing without doing something like that?
    Just change how Enochian works. Blood of the Dragon works really well by comparison.

    Make Blizzard IV do 200 potency but have a 2 second cast (this is lower dps since you will have to wait for the GCD to expire) and add 25->20->15->10->5 seconds to the timer as opposed to overwriting it. This way it's beneficial to activate Enochian at any time since you don't need to get every single second out of the window.

    Or make Fire IV and Blizzard IV not require their respective Umbral/Astral stacks, but casting them removes the opposite element if it's up.

    Or whatever. There are so many solutions that aren't "let Black Mages have a spammable 504 potency (280*1.8) 3 second cast spell"
    (1)

  4. #14
    Player
    Dajinn's Avatar
    Join Date
    Feb 2015
    Posts
    47
    Character
    Dajinn Valheru
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    BLM - RIP 6.23.2015
    (2)

  5. #15
    Player
    Daemius's Avatar
    Join Date
    Aug 2013
    Location
    Terncliff
    Posts
    206
    Character
    Talia Rai
    World
    Diabolos
    Main Class
    Gunbreaker Lv 90
    I think making Leylines a buff like Raging Strikes or Enochian, etc. would help. Right now you throw it down and then immediately get locked out of it by RNG ground poops from bosses. Extending Astral Fire duration would be nice. I'm ok with the rotation most of the time it's just super unforgiving. I don't like having to be 100% on point for every fight just to be on par with other classes when they can operate at faceroll efficiency and do well.
    (0)

  6. #16
    Player
    SRTtoZ's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    9
    Character
    Aeydan Brightside
    World
    Ultros
    Main Class
    Black Mage Lv 60
    I'm down for anything because right now its so damn clunky to play compared to 2.0 BLM which was easy but fun. I don't mind having a tough rotation but there's way too many CLUNKY buffs/abilities that go against every single design encounter so far in Heavensward.
    (2)

  7. #17
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Bad English incoming. When I charge up my Enochian and Astral Fire it often takes a moment until I am allowed to hit Fire 4... no queening possible. If busy watching the screen it more than once happened I hit fire 4 but now spell is cast...
    Also every time a Ice 4 is aborted because Enochian runs out while casting god kills a Miqo'Te.

    Sharpcast... should be allowed to use while casting something.

    And then maybe I want a way to gain some extra seconds for Astral if the Boss goes Immune or I have to run a lot. Was already punishing at 50 but now I lose Enochian AND Astral...
    (2)

  8. #18
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Hmm...
    Would having the Enochian buff giving full MP, AF3, and a reset max duration help fix it?

    Basically when you would go into Enochian by using the buff itself, you instantly gain full mp and are placed in AF3, putting you in an ideal position to begin the rotation.
    Then you extend it 2 times, and let it run out or click it off on the 2nd extension. Now you can again use the Enochian ability to reset yourself to "ideal circumstances".

    It would still be nice to have AF and UI extended to 12-15s.
    (0)

  9. #19
    Player
    Pyroclastic's Avatar
    Join Date
    Mar 2014
    Posts
    124
    Character
    Pairo Orunitia
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kenji1134 View Post
    Hmm...
    Would having the Enochian buff giving full MP, AF3, and a reset max duration help fix it?

    Basically when you would go into Enochian by using the buff itself, you instantly gain full mp and are placed in AF3, putting you in an ideal position to begin the rotation.
    Then you extend it 2 times, and let it run out or click it off on the 2nd extension. Now you can again use the Enochian ability to reset yourself to "ideal circumstances".

    It would still be nice to have AF and UI extended to 12-15s.
    Nah, that would make it too simple.. and prolly even "OP"

    Agreed on the AF and UI duration extension though
    (2)

  10. #20
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    if they extended astral fire everyone would just try and squeeze in the extra fire 4 before going to fire 1, so wouldn't really fix things especially at 15 secs, 12 secs might be ok as it would give us some mobility but im not really convinced.

    its also why fire 4 cant refresh / extend astral fire because we wouldn't use fire 1 to extend astral fire anymore. also shorter cast on fire 4 wouldn't work as we would finish our rotations quicker which in turn may throw off the refresh timing for enochian, although that would only be by a few secs or so.

    casting bliz 4 directly after fire 4 would help as it would save us the bliz 3 cast time, but really a big fix would be enochian not having less duration each refresh from bliz 4.

    as for thunder maybe making it insta cast ogcd is the best choice for it now, with a 30sec cooldown so we can only use it when it naturally falls off, of course it can still proc to give us that utility that way we can weave it into our rotation whenever is convenient and maybe with the thunder 2 potency.


    as for mobility mid chain or during boss jumping, maybe a skill that allows us to pause enochian and astra fire / umbral ice for a short duration, maybe 5 secs with possibly a 2nd chance to recast for longer pauses, this way its upto the player to judge whether to use it or not. this wouldn't break any of the scripted boss jumps that effect all player dps as the pause duration would be still shorter than most of these sections of encounters. it could help when tanks decide to run ahead just as we popped enochian though.


    as for ley lines I also thought of it as being a straight speed boost but it kinda defeats the purpose of the skill, and so I think extending its radius alittle is probs the best choice but that has to be in balance to still force us out of it at times.
    (0)
    Last edited by chidarake; 07-09-2015 at 05:54 PM.

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