hi ppl, just need an advice and tips about craft like which i should do first as starter. majorly i ve too much focused on combat and i ve got zero knowledge of crafting. it would be best if any tips how to progress until level 50. thanks
hi ppl, just need an advice and tips about craft like which i should do first as starter. majorly i ve too much focused on combat and i ve got zero knowledge of crafting. it would be best if any tips how to progress until level 50. thanks
There are 2 schools of thought on getting crafters to 50. One is get each one separately to 50 another is get them all to 15 first for the cross class skills and then either in a group or one or two at a time to 50.
As for which one to start with. Probably for someone that is mostly combat focused the self repair is the biggest thing. So look at what crafters are used to repair your gear and get those up first. For WHM that's usually weaver but also leatherworker and armourer for left side gear and goldsmith is good all around for reparing accessories.
Depending on how you want to do it you can work on synthing a cheap mats item manually over and over and try to get as much hq progression in it as you can for the best exp from that or just focus on the leves. Or roll both into one.
Also both leatherworker and weaver and blacksmith are usable as a crafter for your own gear a lot of the time.
atm i taking bsm class and its lvl 20 been trying to get hq but Cp not enough, any tips on cp? prob i focus on bsm till 50
CP you mostly get from accessories. So get those hq ones. Also alchemist has a lvl15 and a lvl50 skill that help out with CP a lot. Tricks of the trade(this is a proc on good or now apparently excelent condition as well that gives you back 20 cp) and comfort zone(this gives you back 8 cp for each step - costs 66 cp to use though).
You'll have a lot more success trying to HQ items if you follow the pattern of advancing everything to 15 and then focusing on one to get the rest of the way to 50.
Ruskie already mentioned Alchemist's Tricks of the Trade skill that restores CP. Another useful one if you're having CP issues is Culinarian's Hasty Touch which allows you to boost quality without needing CP. (To balance that, it has only a 50% success rate, but when you can't otherwise make use of that step because you're running out of CP, that 50% chance is a lot better than none.) Though not as directly related to CP, a couple others I like and use a lot are Weaver's Careful Synthesis (nice to count on finishing off a recipe with a 100% success rate synth step) and Goldsmith's Manipulation or Leatherworker's Waste Not (both of which give you more steps by recovering durability or using up less of it).
Level 15 cross-class skills:
Alchemist: Tricks of the Trade - Restores 20 CP. Can only be used when condition is good.
Culinarian: Hasty Touch - Improves quality. Efficiency 100%, Success Rate 50%
Weaver: Careful Synthesis - Improves progress. Efficiency 90%, Success Rate 100%
Goldsmith: Manipulation - Restores 10 points of durability after each step for the next 3 steps. (88 CP cost)
Leatherworker: Waste Not - Reduces loss of durability by 50% for the next 4 steps. (56 CP cost)
Blacksmith: Ingenuity - Lowers recipe level to current level for the next 5 steps. (24 CP cost)
Carpenter: Rumination - Removes Inner Quiet effect and restores CP proportional to the number of times control was increased.
Armorer: Rapid Synthesis - Improves progress. Efficiency: 250%, Success Rate: 50%
Oh, and while they also get another cross-class skill at level 37, most of those aren't especially useful. The main exception to this is Culinarian:
Culinarian [37]: Steady Hand II - Improves action success rate by 30% for the next 5 steps (25 CP cost)
(And then there's another whole set of useful cross-class skills at 50, but that's a concern for much later, as it takes a long time to level everything that far.)
And for boosting your total CP, get good accessories and some CP boosting food. Or food that boosts Control is good too as you can get more Quality out of each Touch step that way. (So far, I haven't found Craftsmanship to be as much of an issue as Control and CP are, so I'd focus on those two unless you start having issues just completing the synth itself.)
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