Now that we can go to the Dravanian Forelands, will we be able to in the future go to the heart of the Chocobo forest and find a Gold Chocobo or fight a Chocobo Primal like Trickster from Final Fantasy XII, the protector of Chocobos?
Now that we can go to the Dravanian Forelands, will we be able to in the future go to the heart of the Chocobo forest and find a Gold Chocobo or fight a Chocobo Primal like Trickster from Final Fantasy XII, the protector of Chocobos?
Thank you for all your hard work; Heavensward has been an amazing blast to play and really opened up the game again.
I have a quick question in relation to companions; The Chocobo companion has been a brilliant companion and I think there still is a lot you have planned for them but I was wondering if it were possible we may get other companions to fight alongside in the future? Or if not maybe a glamour skin for our chocobo to make them look like other mounts? I am pretty much edging at being able to fight alongside my Courel or Griffon really.
Thanks again
BLM ISSUES
I see the damage potential, and I understand we need to learn how to play the class again to a degree, but seriously losing enochian is way to easy to do or being forced to refresh it way to early due to fight mechanics or losing to much time dodging and thus losing astral fire. after playing the new content it can be very challenging to maintain not to mention it makes it nigh impossible to use other spells / procs,
it really feels like some sort of balance needs to be struck especially with raids due tonight, not asking or wanting the challenge to be taken away but surely something is a miss if we are blocked from using all our skills.?
manawall. why was this changed yet again.? it had a duration decrease which was fine but now its a % based defensive move, considering how squishy blm is considered to be a guaranteed nulifcation of 2 physical hits seems better than a % based defensive buff.!? especially considering BLM is not suppose to be tanking anything and so it should ideally be passive damage we can potentially block.
also physick, im not even in full 180 gear and have 10k hp raid gear will no doubt increase this further yet this spell now feels way to weak healing for 400 -750hp where as before healing for the same amount and having considerably less hp. I use to be able to emergency heal myself in a pinch and support healers in tough spots but now the spell doesn't even afford this utility. is this something that will be looked at.?
x-ethers, these are now totally useless, we cant even get enough mp back to flare again gimping our aoe potential. are the restrictions going to be lifted on these items to % only or are there new items going to be added to fill this glaring gap.??
with the 3.0 changes it feels like blm got nerfed in unintended ways while having a very strict dps rotation that is hard to break and so very restricting.
(sorry 52 page was to many to read through)
Last edited by chidarake; 07-07-2015 at 05:48 PM.
Dungeons
I know that some people don't like speed runs and mass pulls but to a lot of people it is fun.
is there plans to introduce dungeons that allow for this style of play in the future as a lot of the last ones have been restrictive in this regard.?
if not is there plans at least to make it so groups have to run more gauntlet of enemies sections like in snowcloak, qarn hm or sohm al and the like as tanking one mob at a time is kinda boring but being forced to pick up new enemies in quick succession is fun.
strange awareness of ghosts that no longer haunt this shell.
Seeing as you are a Black Mage player yourself (directed to Yoshi-P specifically), would you say you are comfortable with where the Black Mage is right now in terms of DPS? I play on a North American world, but I often encounter parties wanting a Summoner over Black Mage as their caster since Summoner went from being decent prior to 3.0 to one of the top DPS jobs when 3.0 came out, haha.
HUNTS
ive enjoyed my fair share of hunts especially when they were first introduced but seriously why do you keep adding items to the hunts that everyone on the server needs to upgrade their gear.??
it just seems to bring out the worst in everyone who is taking part and is a major nuisance to those that aren't.
I think more items that are desired but not needed by all is a better choice for them especially considering how quick they die due to the volume of people trying to get credit for the kill.
strange awareness of ghosts that no longer haunt this shell.
Will you ever consider implementing any changes to the dye system in Heavensward? We have many games which give you multiple options when it comes to dyeing gear, so it would be nice to see something similar in FFXIV which allows us to pick 'color 1', 'color 2', etc. to change or dye the entire piece of gear if we choose.
Will I ever be able to travel to the moon in my lifetime?
Right now Stoneskin 2 will go on everyone including Sch and Smn pet's. Can you please make Protect do the same. Also as a Summoner will you please NOT add any restrictions on the glamour. If I want to glamour Titan as Ramuh I should be able to, Same with Ifrit and Garuda. And can you include the glamour system as a quest from the Summoner NPC from our job quest.
Without going into specifics, could you tell us how you handled the RMT spam? I haven't received a single RMT message since the release of Heavensward and it has made the experience so much better, so I want to thank you for whatever countermeasures you took to finally resolve this issue!
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