Any plans to add more housing plots in the near future? My server is completel full(as I'm sure all are)
Any plans to add more housing plots in the near future? My server is completel full(as I'm sure all are)
A while back I heard the "theme" so to speak of the Warrior is to take the damage and heal it back using the skills at our disposal. However, at this point in the game I am seeing that the amount healed by means of Storms Path, Inner Beast and Blood Bath is relatively small compared to the amount of damage received from even the most basic of dungeon enemies. Would it be possible to raise the amount of HP regained by these means, so they better scale with oncoming damage?
Are there any plans to enable flying in housing areas?
Currently any FC ranks that can promote/demote other members can even demote players in the same rank as them. Are there any plans to address this?
I have no problem with the random element of DRG's new lv60 rotation; however, I would like to see FaC and WT have different effects. At the moment it feels like 1 single mechanic instead of 2.
Furthermore, there is literally no benefit gained by doing your lv58 job quest for DRG.
Can we expect changes to be made to these 2 skills so that they aren't just variations of the same mechanic?
Could we possibly get an option turn certain minions/mounts off from the minion/mount roulette?
It's a bit frustrating that you can get stuck with a minion/mount that you don't particularly like from the moment you use its item.
I was wondering if you could make reason Roaille instanced battle a lot easilier to beat cause I keep failing it 29 times in a row
When are the classes getting fix and duplicate abilities reworked? Personal experience with Dragoon as the level 56 and 58 are identical in every aspect except the name. What kind of sense does that make?
Upon reading the ability description for changes brought about by expansion, I found something wrong with the Barrage ability. Now, I don't know if it has something to do with the way ongoing damage is displayed but the Barrage ability description clearly states that it multiplies non-critical hits of single target weaponskills by 3, however, whenever I use any weaponskill (Heavy Shot, Straight Shot, etc.) I find that it is only multiplied by 2, hence I only see two damage displays of any ability that is affected by Barrage. Is this a bug or is the third damage display just not shown for some reason?
We will ever see a two-handed version of Zantetsuken?
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