Are there plans to expand on the Grand Company System? We are level 60 now and I would like to see new missions, ranks, items, etc. for our current Grand Companies.
Are there plans to expand on the Grand Company System? We are level 60 now and I would like to see new missions, ranks, items, etc. for our current Grand Companies.
Any plans to add more housing plots in the near future? My server is completel full(as I'm sure all are)
A while back I heard the "theme" so to speak of the Warrior is to take the damage and heal it back using the skills at our disposal. However, at this point in the game I am seeing that the amount healed by means of Storms Path, Inner Beast and Blood Bath is relatively small compared to the amount of damage received from even the most basic of dungeon enemies. Would it be possible to raise the amount of HP regained by these means, so they better scale with oncoming damage?
Are there any plans to enable flying in housing areas?
Currently any FC ranks that can promote/demote other members can even demote players in the same rank as them. Are there any plans to address this?
I have no problem with the random element of DRG's new lv60 rotation; however, I would like to see FaC and WT have different effects. At the moment it feels like 1 single mechanic instead of 2.
Furthermore, there is literally no benefit gained by doing your lv58 job quest for DRG.
Can we expect changes to be made to these 2 skills so that they aren't just variations of the same mechanic?
I was wondering if you could make reason Roaille instanced battle a lot easilier to beat cause I keep failing it 29 times in a row
Could we possibly get an option turn certain minions/mounts off from the minion/mount roulette?
It's a bit frustrating that you can get stuck with a minion/mount that you don't particularly like from the moment you use its item.
Maybe I'm the only person who feels this way, but I was downright infuriated when I found out that the lv45/50 job quests now give the full set of i90 gear to even non-HW players. I really enjoyed the dungeons that gave gear between i55-i90, but now that all classes will instantly have a full set of i90 gear, ALL of that content serves little-to-no-purpose anymore.
I understand wanting to encourage players to play HW content by closing the ilv gap, but giving the ENTIRE set of i90 gear seems incredibly overboard to me. Couldn't you have the lv50 job quest drop the i90 pieces as optional rewards just to give new players a little boost?
Also, that's a bit unfair for players who stopped playing shortly after reaching lv50 and are currently in the i70-80 range, because they get immediately passed by new players who haven't done a single lv50 dungeon.
When are the classes getting fix and duplicate abilities reworked? Personal experience with Dragoon as the level 56 and 58 are identical in every aspect except the name. What kind of sense does that make?
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