Any plans on adding EXP with normal enemies and mini bosses on hard mode Roulette dungeon / Main Scenario Roulette dungeon?
Any plans on adding EXP with normal enemies and mini bosses on hard mode Roulette dungeon / Main Scenario Roulette dungeon?
Last edited by Guenos; 07-03-2015 at 08:25 AM.
When are we getting the Samurai job?
- Please give us some previews on any UI improvements to come, between now and including 3.1. Or if there is none, please tell us.
- Please tell us what is happening to add-ons? Are we going to see add-ons implemented before 4.0?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Dark knight
A) Any Plans for the Adjustments of Dark knight and Buffing it's Defensive Cooldowns to be on Par with the Other Tanks ? and Fixing the multiple bugs such as:
1. the Dark Arts Aura which is Completely Different from the one shown in the Trailer
2.the MP Tick which is basically when the timer ticks due to other buff thus reducing the MP more than intended
And will we Get References to the job like the Main Story Quest Referenced to Jobs such as ninja and Dragoon
1. Will we see any improvements made to the 'Try on' Function? Being able to mock up a glamour set in its entirety before having to apply bits separately. This sort of function could also fit with the Dyes system, being able to change multiple items at a time, different colours.
2. Are there any plans to implement some sort improvements to the Rare Dyes from Retainers, perhaps purchasable from the Mogshop? Or maybe an in-game NPC that allows you to trade one kinda for another, maybe at a 'not so decent' exchange rate? Getting tired of getting no Pure White dyes, when that is the only kind I want =(
Cont.
3. Could we get a change to PLDs Cover please? Keep the 10yrd distance on the effect, but allow us to apply it to players at a distance of more than 10yrd? Say perhaps 25? Then have it affect them when they are in range. The number of times I've had to traverse the boss room to apply it, only for it to be too late on its application.
4. If the instance function is going to be a lasting feature, can we see improvements to its consolidation of players? It's a royal pain to see 40 in Instance 1, 30 in Instance 2 and keeping dancing around with teleports to get into the correct instance with the rest of you Party, especially in Churning Mists.
I for one love the artwork that greets me everytime I log on the game. I just feel it's a waste though to only see it that one time.
I was thinking, rather than fading to black every time you move to a new zone, would you consider changing it to showcase the wonderful art instead?
When will monks get actual BLUNT fist weapons instead of all these bladed ones?
Will there be an expansion to the current housing wards and plots? (Lavender Beds, The Mist, The Goblet).
Will we be getting skill trees.
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