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  1. #1
    Player
    Yimiko's Avatar
    Join Date
    Aug 2014
    Location
    Uldah, monk first.
    Posts
    63
    Character
    Yimiko Hojo
    World
    Balmung
    Main Class
    Paladin Lv 100
    As a big draw of the game was initially the ability to multiclass, will multiclassing have any real importance as development progresses or is this feature going to continue to be largely ignored?
    Currently the amount of time it takes to fully gear a single class makes trying to play multiple classes a hassle, especially since gear sets keep diverging instead of converging. Even SMN and SCH can't share weapons and armor since they rely on different stats(though I fail to see how extra mind would really make summoner overly powerful, or extra int would do the same for sch since cleric stance.) So will there at least be a move to make playing multiple classes less detrimental?
    The game really feels like it punishes more than rewards multiclassers.
    (8)

  2. #2
    Player
    Yimiko's Avatar
    Join Date
    Aug 2014
    Location
    Uldah, monk first.
    Posts
    63
    Character
    Yimiko Hojo
    World
    Balmung
    Main Class
    Paladin Lv 100
    Bard and MCH got a skill which removes auto attack in order to boost skill damage by 20%. But auto attacks are 100 potency hits that occur about as frequently as skill usage. In order for the 20% to mean a gain, the average potency of the skills being used would have to be over 500(20% of 500 = 100, or one auto attack), when they are 200 or less in most cases. This makes the skills literally pointless as they /reduce/ damage for no other gains whatsoever.

    Five attacks with potency 150, 200, 300, 400, and 250 (impossible, higher than any current class, but purely for the sake of calculation) with auto attacks would result in 1800% of base damage over the course of those attacks. Using the new skills, they would result in 1300+20% or 1560% of base damage. So just what is the point of these skills? Why wasn't this examined before release? @.@
    (5)

  3. #3
    Player
    Kasmiya's Avatar
    Join Date
    Jun 2015
    Posts
    85
    Character
    Zenna Rose
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Will MCH damage and utility be addressed in the near future? Yes damage is an issue along with BRDs but a lot of MCH utility skills just don't make sense or you could save a lot of buttons by either removing some useless abilities (foot graze because it almost always breaks a second later anyhow), making rend mind/dismantle one ability like SMN virus. Little things like that. Making it so refreshing hot shot and leadshot don't consume ammo even helps a little bit. But of all things GAUSS BARREL! If this is intended to be up 100% why is the damage so low for it in comparison to not having it on? Is there something all us MCH are missing here? And if it's not meant to be up 100% of the time can we please have the ability back to make it instant cast with rapid fire?
    (1)

  4. #4
    Player
    Eblan's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Tyr Mcdohl
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Is there any plan in the works to be able to unlink my PSN account from my SE account?

    Even if it costs money, seriously. Tried contacting both SE and Sony, no luck.

    Yes, I know I screwed up, but I would be incredibly grateful if this was a service you guys could provide.
    (2)

  5. #5
    Player
    Herews's Avatar
    Join Date
    Jan 2014
    Posts
    9
    Character
    Inori Spinori
    World
    Coeurl
    Main Class
    Lancer Lv 70

    Custom Armor

    Will the Custom-Made armor/gear (From the level 5 class quests) ever be in the calamity salvager? as there is no other way to get them if you have thrown them away.
    (1)

  6. #6
    Player
    KingXRay's Avatar
    Join Date
    Aug 2013
    Location
    YOSHIDA!!!!! PLEASE BUFF NINJA!!!!!
    Posts
    142
    Character
    Kingx Ray
    World
    Tonberry
    Main Class
    Ninja Lv 87
    will there be any fixes forward the Ninja mudra lag in the future or it will be ignored forever? 0.5sec cooldown wasn't actually 0.5sec but 1.5sec including animation lock for 1 mudra, this causes the DPS drops in battle, if compare with DRG or MNK, Ninja DPS lost over 2-5k damage during the mudra. (Example: Suiton 1.5+1.5+1.5+cast animation 1=5.5sec)
    (5)

  7. #7
    Player
    soulreach's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Hercules Hercules
    World
    Balmung
    Main Class
    Conjurer Lv 6

    BLM

    Will there be any adjustments to BLM's current style of play?

    Keeping Enochian's duration up while managing Astral Fire/Umbral Ice is pretty much the key for us to keep up with the rest of the DPS. However since Heavensward has shown that fights will be heavy in movement so far, chances of a player ever gaining its full benefit is low. We would either lose Enochian or sacrifice Astral Fire III for Umbral Ice III just so we can reset its duration early, both resulting in big DPS loss, and even more likely when we are too late to cast Blizzard IV. It should also be mentioned that Thunder I-III and any procs triggered by their DoTs would never take priority before any other skill while a BLM is under the effects of Enochian because it results in a DPS loss, thus rendering all three spells and the thunderproc passive currently useless in the game.
    (14)
    Last edited by soulreach; 07-02-2015 at 04:58 AM.

  8. #8
    Player
    Axiom's Avatar
    Join Date
    Aug 2013
    Location
    Yorkshire
    Posts
    73
    Character
    Paraffin Puddles
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Are there any thoughts or plans on the Beastmaster job being introduced? It would be great to tame some of the beautiful creatures throughout Eorzea and have them fight by your side.
    (10)

  9. #9
    Player
    RottenTheWizard's Avatar
    Join Date
    Feb 2013
    Posts
    1
    Character
    Rotten Thewizard
    World
    Balmung
    Main Class
    Lancer Lv 54

    Cool Onion Knight~

    Could we some day soon see the Onion Armor's glamour restrictions lifted as well as making the set and helmets dyeable?
    (6)

  10. #10
    Player
    Axiom's Avatar
    Join Date
    Aug 2013
    Location
    Yorkshire
    Posts
    73
    Character
    Paraffin Puddles
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Are there any new plans on developing the character customization mechanics? For example, being able to toggle earrings to both ears, only left or only right.
    (7)

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