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  1. #171
    Player
    Kimugz's Avatar
    Join Date
    May 2012
    Posts
    26
    Character
    Kimugz Jaulsetx
    World
    Leviathan
    Main Class
    Alchemist Lv 50

    Free Company Chest Expansion

    Is there any plans to expand the FC chest? With all the new materials and the materials required for Airship building, that leaves us little room to exchange gear and crafting mats with fellow FC members. Even before 3.0, there was not enough space when you have an FC with over 100 members. We would like to see 2-3 pages at the very least added.
    (21)

  2. #172
    Player
    Yimiko's Avatar
    Join Date
    Aug 2014
    Location
    Uldah, monk first.
    Posts
    62
    Character
    Yimiko Hojo
    World
    Balmung
    Main Class
    Paladin Lv 90
    As a big draw of the game was initially the ability to multiclass, will multiclassing have any real importance as development progresses or is this feature going to continue to be largely ignored?
    Currently the amount of time it takes to fully gear a single class makes trying to play multiple classes a hassle, especially since gear sets keep diverging instead of converging. Even SMN and SCH can't share weapons and armor since they rely on different stats(though I fail to see how extra mind would really make summoner overly powerful, or extra int would do the same for sch since cleric stance.) So will there at least be a move to make playing multiple classes less detrimental?
    The game really feels like it punishes more than rewards multiclassers.
    (8)

  3. #173
    Player
    Tsutoshi84's Avatar
    Join Date
    Jul 2015
    Posts
    2
    Character
    Fetima Kitsune
    World
    Hyperion
    Main Class
    Pugilist Lv 60

    Egi

    Okay, I played final fantasy 11 online for years, I loved the smn class in that game and really liked the options of pets, while I was disappointed with the fact of no new Egi in this expansion I would hope you add an actual quest line to get new Egi as oppose to a glamour system for Egi as speculated. So while executing other ideas into the upcoming content updates will you consider this fans request and please give us summoner's the Egi we so strongly desire, Leviathan, Ramuh, Shiva, and now Ravana and Bismark?

    ~Tsutoshi84

    Oh and here's an interesting thought King mog and Gilgamesh Egi W
    (18)

  4. #174
    Player
    KingXRay's Avatar
    Join Date
    Aug 2013
    Location
    YOSHIDA!!!!! PLEASE BUFF NINJA!!!!!
    Posts
    142
    Character
    Kingx Ray
    World
    Tonberry
    Main Class
    Ninja Lv 87
    will there be any fixes forward the Ninja mudra lag in the future or it will be ignored forever? 0.5sec cooldown wasn't actually 0.5sec but 1.5sec including animation lock for 1 mudra, this causes the DPS drops in battle, if compare with DRG or MNK, Ninja DPS lost over 2-5k damage during the mudra. (Example: Suiton 1.5+1.5+1.5+cast animation 1=5.5sec)
    (5)

  5. #175
    Player
    Kimugz's Avatar
    Join Date
    May 2012
    Posts
    26
    Character
    Kimugz Jaulsetx
    World
    Leviathan
    Main Class
    Alchemist Lv 50

    Housing furnishing slots

    The ratio of available slots to put in housing items from the small to large is outrageous. Out large house has 25% more slots than the medium, (which is not enough for a medium as well), but more than 25% available space. We can makes a couple of rooms look decent, but this is without adding in the little things such as document or candles, and still have near empty rooms elsewhere, so we will fill up with partition walls to essentially block out half the basement for example. Please allow more slots for the larger houses. And while you're at it, can we please be allowed to change the appearance of wall partitions to match the design of the walls?
    (15)

  6. #176
    Player
    Mokkis's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Mokkis Nummi
    World
    Moogle
    Main Class
    Archer Lv 50

    Gear stats

    Are there any plans to add more stats to gear, so they're not so bland?
    And if so; what are those stats?
    (7)

  7. #177
    Player
    Kimugz's Avatar
    Join Date
    May 2012
    Posts
    26
    Character
    Kimugz Jaulsetx
    World
    Leviathan
    Main Class
    Alchemist Lv 50
    For the record, we were promised a new Egi in 3.0 back when Leviathan came out. Please give us a new Egi or at least some new skills for existing Egi's.
    (13)

  8. #178
    Player
    Mokkis's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Mokkis Nummi
    World
    Moogle
    Main Class
    Archer Lv 50

    Character skill customization

    Are there any plans to add a more in-depth character battle-customization?
    (8)

  9. #179
    Player
    Kimugz's Avatar
    Join Date
    May 2012
    Posts
    26
    Character
    Kimugz Jaulsetx
    World
    Leviathan
    Main Class
    Alchemist Lv 50

    SMN vs SCH stats

    Will they ever break out these jobs from the shared class, limiting our use of the STATS. I don't think it's right that we either suffer through a split stat or a useless stat unless we burn through Keeper's Hymns as we change from SCH to SMN when every other job in the game gets their own. Even if that meant taking one of our jobs and having to re-level from say level 30 would be worth it.
    (14)

  10. #180
    Player
    Yimiko's Avatar
    Join Date
    Aug 2014
    Location
    Uldah, monk first.
    Posts
    62
    Character
    Yimiko Hojo
    World
    Balmung
    Main Class
    Paladin Lv 90
    Bard and MCH got a skill which removes auto attack in order to boost skill damage by 20%. But auto attacks are 100 potency hits that occur about as frequently as skill usage. In order for the 20% to mean a gain, the average potency of the skills being used would have to be over 500(20% of 500 = 100, or one auto attack), when they are 200 or less in most cases. This makes the skills literally pointless as they /reduce/ damage for no other gains whatsoever.

    Five attacks with potency 150, 200, 300, 400, and 250 (impossible, higher than any current class, but purely for the sake of calculation) with auto attacks would result in 1800% of base damage over the course of those attacks. Using the new skills, they would result in 1300+20% or 1560% of base damage. So just what is the point of these skills? Why wasn't this examined before release? @.@
    (5)

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