Are there any plans to add more items to buy with Grand Company Seals?
Are there any plans to add more items to buy with Grand Company Seals?
Are there any plans to add more Grand Company Levequest? The last are level 45.
Also, are there any plans to add more Levemete NPC? Especially in areas where they are done.

- Are there plans to expand on the Relic Weapons to upgrade them to the levels currently available? I would hate to have to put my Zeniths away after all that work.
- Will any of the new jobs get a 'Relic Armour' equivalent like the originals receive at lvls 45 and 50? Like putting it together yourself for MCH and Ye Olde Baron DRK armour.
- Will there be an equivalent to an upgradable relic weapon be added for the three new jobs?



What are some of the ways you are thinking of adjusting/changing/redesigning Wanderer's Minuet?
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Every class got a skill at 60 which felt like it had great effect, making the class stronger or changing gameplay...apart from Ninja.
Why is the 60 skill for Ninja, Dream within a Dream, so underwhelming? What was the desired effect for this skill, what was it added for? How did you feel this was meant to enhance the kit of a ninja? It's use and place is rather confusing to be completely honest. It feels more like something I should have earned at 52, not my defining level 60 skill. Is this what you see to be the ultimate skill of a ninja, 3 weak strikes?
Some suggestions:
- Increase the potency of each strike
- Increase damage depending on how many DoT skills are active
- Decrease cooldown period
- Percentage chance to reset the Shadow Fang/Dancing Edge/Mutilate DoT timer, similar to the SMN "Contagion" skill.
You have greatly disappointed many of us. I've completed the new task Oboro set me, yet I do not feel I've advanced as a ninja. My skills do not reflect that.
Last edited by DisappointedMan; 07-02-2015 at 01:59 AM.

Beside the changes to the sound of meditation from a monk ability, will there be other changes to it, due to being useless ability. May be make it a ogcd. Will there be increase potency on forbidden chakra and tornado kick? Will you change how form shift work, instead of hitting is 3 times, just make it a button gl refresh.
What happened to the monk range attack and also what happened to monk naked fist glamour weapons?



FC Workshop Customization Rank Problem
Currently the ability to create and destroy is under the same permission, including both voyages (creating and canceling) as well as airships (creating/destroying).
Can you please make these separate permissions? Currently we're forced to make FC leadership have to do all of this in fear of players destroying people's progress. This is the same issue for hitting the next rank of an item. Ideally, we'd really like our players to be able to do everything and enjoy all the content, and only need to come to us when something needs to be canceled.
Last edited by Veritas-Ancora; 07-01-2015 at 08:04 PM.
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I hope the devs are listening. We need the devs to please listen.
Are you going to rebalance a bit the new jobs and the new skills in the near future ?
Astrologian seems to be missing something (potency boost skills, improved card draw/effects ?) to be as great as the other healers. And I heard a lot of negative comments on Machinist and Bard DPS output.



The Final Trial (Not Posting Spoilers Here).
Can we see an Extreme Mode for this battle? Similar to the Minstrel's Ballad: Ultima's Bane?
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I hope the devs are listening. We need the devs to please listen.
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