I am really enjoying the Machinist job so far, but I can't help but feel like turrets need some tweaking. Some fights they seem to take damage from every aoe spell, and I feel like I'm constantly having to re drop them, and some fights they seem to be constantly in the middle of red telegraphs, but take no damage at all, and it feels very random.
Its also a bit annoying on a fight like the second boss of The Aetherochemical Research Facility, where it gets petrified every time the boss casts that ability. There are several fights in the game so far where I've seen my turrets get poisoned, affected by bleeds (really, how does a machine bleed?), and knocked around a room.
Are there any plans to address the amount of damage turrets take? Or at the very least, make them immune to status effects and knockbacks.