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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Tashim View Post
    Snip
    For SCH, you forgot Deployment Tactics and Emergency Tactics. While Deployment Tactics usefulness can be debated, Emergency Tactics doubles the amount Aldo and Succor heal at the cost of not shielding and there's not cost to use it.

    I agree with most of your suggestions.


    My suggestion:
    -Increase Benefic's potency to match Cure/Physick.
    -Instead of letting use change modes freely during battle, gives us a skill that will change what mode we're in OR allows us to use the effect of the other mode on the next skill we use.
    -Instead of cost cuts, maybe make Ewer and Spire refresh MP and TP, this seems much more helpful.
    -Make an ability that spreads the effect of cards to the party outside of Royal Road. This is such an important thing for any kind of buffing class to have and shouldn't be gated behind a 1/3 RNG chance.
    -A skill that lets us pick what card we get. There are only two cards that work in any situation: Balance and Arrow, the rest are either really situational, Bole and Spear, or fluff, Ewer and Spire. One suggestion for a skill like that was to have it cycle through the cards and we have to say when to stop and we get what ever card it landed on.
    -Allow different card effects to stack on the same character. As of now, cards can't stack, which is a huge negative to a party with 2 ASTs in it.
    -Allow us to do actions while under Collective Unconscious. As it it now, it is highly situational and short lived.
    -Add a skill to help boost our healing potency. Wee need an Uh-oh button. :B
    (1)
    Last edited by Mimilu; 07-17-2015 at 02:30 AM.