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  1. #32
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Galdous View Post
    So from what you are saying white mage with a 400 potency heal has it so much stronger then an astro with a 380 potency heal and if in nocturnal that potency is lowered down to 6 if you count the bonus from noc stance. Savage is designed with a healer above astro that can heal for 1.5% more? I highly doubt that. The healing difference between both thematically is the same with white mage only really winning out on a stronger and cheaper regen. You had me until you started dipping into where Astro has no problems. Healing as an astro is fine and I hope Se also realizes that. It is the shuffle double pulling the same card twice and the meh weak sauce the buffs are that is the issue. That is possibly the only real issue with astro.
    There's a lot more to it than just potency.
    an astro is pretty comparable to a white mage in playstyle

    they have spells similar to cure, cure II, medica, and tetragrammaton
    and then they have a spell that is like a mana inefficient renew or a really mana inefficient and weak but instant cast adloquiem
    and a numerically weaker medica II or succor

    It's a decent kit but then you compare to just say a white mage who on top of that has divine seal, presence of mind, benediction, assize, cure III fast stoneskin, and several traits for mana efficiency

    play them both and you'll see for yourself it's like your playing a kiddy version of a real healer
    and the comparison to scholar is not even really existent they just made scholar a beast in the amount of emergency healing and utility they bring

    But the healing is actually passable for what we currently have so it comes to the astro utility
    synastry is actually very good with the only gripe that it doesn't work for overhealing at all
    disable is very bad, if they reworked it to be "next skill or spell" so the invisible auto attacks during skill casts didn't eat it, it would be ok
    celestial opposition is kind of just "ooo pretty sparkles"
    time dilation is good if you can manage to get proper cards up
    and the cards
    spire and ewer are basically useless outside of warrior and dark knight
    bole is usually the only card you draw when you don't need it and never around when you do
    the spear is garbage for anything but spreading it to make your luminiferous aether cooldown quicker
    and the balance and the arrow are amazing (if you manage to get them)

    but the issue is you can shuffle around cards for like 2 minutes sometimes just to get one good buff out of it or you may get nothing but spear for an entire fight or you can just draw balance over and over again for an entire fight. It's so random with like 4/6 of the cards being nothing but fodder, if they were all actually really good all the time it would be a different story. Having to choose the right target for each awesome card is a good thing VS "blech i keep getting useless crap!"


    so it boils down to choices of
    one of the two healers with strong healing, good mana efficiency, good damage potential, and reliable utility
    or
    the healer with weaker healing, bad mana efficiency, bad damage potential, and unreliable utility
    (1)
    Last edited by Nihility; 07-13-2015 at 12:18 PM.