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  1. #1
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Somewhat agree, I feel astros dps can be higher than its made out to be, I parse pretty well and only i168 atm. Also you said selene is a consistent 3% but its every other 30 seconds. And while that does add more dps over 30 seconds, if you are trying to burn a dps check, astro wins. Which ultimately is more important. 15 seconds (20 if you use the +5 sec aoe increase) of 5% attack speed would be taken hands down over selene, which would probably not even be out, they will be using eos in most cases.

    Too many people are looking at the other healers entire kits and acting as if those skills are readily available when ever needed. Most of a healers job is knowing when to focus a party heal or MT/OT. Knowing when a big hit is coming, precasting cures and such. Things astros can do just fine.

    If SE buffs astro from thier current position, I feel sorry for whm and sch, cause there will be a new king.
    (3)

  2. #2
    Player
    Heinel's Avatar
    Join Date
    Jul 2015
    Posts
    12
    Character
    Heinel Coventina
    World
    Odin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Krixus View Post
    If SE buffs astro from thier current position, I feel sorry for whm and sch, cause there will be a new king.
    But it is still undeniable that the current deck mechanics are extremely clunky.

    The job would feel a lot smoother if they would just get rid of royal road, spread and shuffle and just give us 3 abilities that simply executes the card with the card modifier you want.

    Then there's also the matter of making every card have both an offensive and defensive element. Some cards already do, like Arrow, but cards like Balance and Bole, they are not versatile. Maybe Balance should also increase healing output, and Bole gets damage reflect. Elsewhere people also suggested making Spire increase crit. That would also be a versatile card. Let Ewer be the mp/tp card. That way no cards need to be burnt because they are useless. And there's at least some consistent benefit you can gain from bothering with this job at all.
    (6)

  3. #3
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Heinel View Post
    But it is still undeniable that the current deck mechanics are extremely clunky.

    The job would feel a lot smoother if they would just get rid of royal road, spread and shuffle and just give us 3 abilities that simply executes the card with the card modifier you want.
    I think they should go a different direction. I agree that as they are the Cards are too unreliable to be truly useful, it keeps them stuck in a gimmick area. I disagree with getting rid of the fun/chaos the cards have currently all together.

    Instead I would like to see the cards become a proper hand. Give a bank of 5 cards, an off GCD reorder button to select the card you want to use, shuffle or for royal road. That way you can more reliably have cards available.

    It will give a strategy where you can bank up cards in times were things are running smoothly or use a bunch at once when shit hits the fan. This type of system keeps the feel of using a deck of cards, keeping some randomness to it, but making the character overall being able to employ some skill to having certain card available when needed.
    (4)