Love the exploration aspect, hate all the sidequest stuff. It makes those sidequests less useful for other classes and makes you do everything on your run through.
I enjoyed unlocking flight, in each zone. Makes you appreciate flying, once you earn it. Much better than how WoW is handling it, atm. Requiring 3 new reputation factions to near max and roughly 6-8 story and exploration achievements. They straight up said that the reputations would take 3-4 weeks to complete, as long as you do their daily quests, every day.

I agree with flying being gated by zone, because if you could just fly everywhere at the start that kills immersion.
As for how they went about it, I liked the compass and exploring. My only complaint would be currents at the end of non main story quest lines. Where you have to go online and look up which quest unlocks the quest with the aetherflow.
There is nothing likeable about this at all. But hey, it's the dev team's specialty, locking every piece of content they possibly can, behind tedious other content. I understand this is a theme park MMO, but even in a real theme park you aren't forced to go on certain rides in order to be allowed on another one, or forced to do the rides in an order set by the park.




I haven't done every zone yet but I've been loving them so far. It's a great way to get you to explore.
Edit:
I hope they do more things like this as time goes on. I mean, treasure maps are pretty fun, but I like the compass mechanic.
Last edited by Cutie_McSnuggles; 07-01-2015 at 09:31 AM.





With the exception of doing side quests. I did enjoy searching for all the Aether Currents and it wasn't too difficult if done blind.
The aether currents allow the developers to know that players had to at least walk around the map they put so much effort into at least once.
they are annoying but its over quick, so i dont care much.
Other mmos had much more horrible grind to allow free zone travels or quick mounts.
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