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  1. #1
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Anger View Post
    Okay, fair enough but how would you fix or change it? Do you feel like it's in a good place?
    Remove Reprisal's stupid parry requirement so that it can function while OT, give Delirium a DA effect of reducing magic resistance by 10%, reduce the cooldown on Shadow Wall to 120 seconds, turn Dark Dance into a reliable mitigation skill, give it some reliable method of TP management, make Sole Survivor suck less and function similar to Equilibrium, make Dark Passenger not a trap skill, make Living Dead not awful, and give Blood Weapon some form of functionality, even if reduced, while in Grit.

    Bam. DRK is usable and has value. Might still need to up the damage output a bit to make up for Double DA's loss and to put it in line with WAR, but everything would be functional and DRK could actually be considered for use alongside the other tanks.
    (5)

  2. #2
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Personally, instead of changing abilities around I think DRK needs to have its core functions changed and reworked. For example, I would like to see it as an evasion tank that built up stacks of evasion over time, perhaps call it Embrace the Dark. So, stacks of ED would increase and have a timer based on usage of a cool down that is aligned to that mechanic and/or being hit. This raises your chance to evade. It would be unique over the PLD and WAR. Instead of mitigating you're outright avoiding the damage.
    (0)