Quote Originally Posted by Anger View Post
Okay, fair enough but how would you fix or change it? Do you feel like it's in a good place?
Remove Reprisal's stupid parry requirement so that it can function while OT, give Delirium a DA effect of reducing magic resistance by 10%, reduce the cooldown on Shadow Wall to 120 seconds, turn Dark Dance into a reliable mitigation skill, give it some reliable method of TP management, make Sole Survivor suck less and function similar to Equilibrium, make Dark Passenger not a trap skill, make Living Dead not awful, and give Blood Weapon some form of functionality, even if reduced, while in Grit.

Bam. DRK is usable and has value. Might still need to up the damage output a bit to make up for Double DA's loss and to put it in line with WAR, but everything would be functional and DRK could actually be considered for use alongside the other tanks.