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  1. #1
    Player
    LoreChief's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Arrietti Munition
    World
    Leviathan
    Main Class
    Sage Lv 90
    I have to disagree with your stance on remaining complacent in regards to currently useless skills. I have trouble figuring out why anyone would use FoW as there is already Shoulder Tackle for gap closing and the ~5% movement speed increase from FoW is a waste of button press and simply redundant with these facts in mind. +5% damage does mean higher numbers, but the excitement in playing any class should come from its playstyle, in which turning on more damage that requires no other activity should not for a second be considered "exciting". Unless you are the type to be super excited about filling out budget reports in a spreadsheet or some such niche. Though my overall stance on the matter is that if it can indefinitely be on and does nothing other than just provide a singular buff (as opposed to the poisons for ROG/NIN which have dual effects and greatly enhance performance as well as tweak gameplay possibilities) - than it should just be converted into a passive trait and an actual skill that contributes to gameplay should be added.

    However, for the sake of being back on the conversation of MNK changes; what are the abilities that you would state need to be changed? I never intended for this discussion to only be about my wants/needs - and definitely welcome the constructive contributions.
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    Last edited by LoreChief; 07-01-2015 at 04:59 AM.

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