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  1. #1
    Player
    LoreChief's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Arrietti Munition
    World
    Leviathan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ricdeau View Post
    If there's QoL changes to monk I'd hope it would be things not listed here.
    How can you think +5% passive always-on damage increase is exciting? Do you find water exciting to drink? GL is exciting and fun to see in action - +5% damage increase is minor and non-interactive.

    Do you use Fists of Wind? Would you agree that if it is not used, and is unnoticeable when used, that it should be changed? Do you think that we should have skills in our repertoire that not only have no niche use, but are simply never used? That is acceptable to you?
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  2. #2
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by LoreChief View Post
    How can you think +5% passive always-on damage increase is exciting? Do you find water exciting to drink? GL is exciting and fun to see in action - +5% damage increase is minor and non-interactive.

    Do you use Fists of Wind? Would you agree that if it is not used, and is unnoticeable when used, that it should be changed? Do you think that we should have skills in our repertoire that not only have no niche use, but are simply never used? That is acceptable to you?
    Fists of Fire is great, and yes it's exciting getting a flat 5% increase just for turning on an aura. 5% damage is not marginal or small...it's a sizable increase not to be overlooked. Yes, I occasionally use Fists of Wind, and I use it more than Fists of Earth (in my opinion the least useful of the stances). Yes, there are moves rarely used, but what you've listed are ones I would not put high on the priority list. Monk isn't the only class with abilities that aren't used much, however, with that in mind there's other abilities that I would say would need to be looked at before what you've listed.

    Edit - Please don't take what I'm saying as an attack on you because it's not meant that way. I just went down the list of what you had to give the opinion of someone that's played monk since the game came out as well as someone that plays strictly melee DPS in MMOs.
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    Last edited by Ricdeau; 07-01-2015 at 04:55 AM.

  3. #3
    Player
    LoreChief's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Arrietti Munition
    World
    Leviathan
    Main Class
    Sage Lv 90
    I have to disagree with your stance on remaining complacent in regards to currently useless skills. I have trouble figuring out why anyone would use FoW as there is already Shoulder Tackle for gap closing and the ~5% movement speed increase from FoW is a waste of button press and simply redundant with these facts in mind. +5% damage does mean higher numbers, but the excitement in playing any class should come from its playstyle, in which turning on more damage that requires no other activity should not for a second be considered "exciting". Unless you are the type to be super excited about filling out budget reports in a spreadsheet or some such niche. Though my overall stance on the matter is that if it can indefinitely be on and does nothing other than just provide a singular buff (as opposed to the poisons for ROG/NIN which have dual effects and greatly enhance performance as well as tweak gameplay possibilities) - than it should just be converted into a passive trait and an actual skill that contributes to gameplay should be added.

    However, for the sake of being back on the conversation of MNK changes; what are the abilities that you would state need to be changed? I never intended for this discussion to only be about my wants/needs - and definitely welcome the constructive contributions.
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    Last edited by LoreChief; 07-01-2015 at 04:59 AM.

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