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  1. #11
    Quote Originally Posted by Sapphic View Post
    we will be getting triple figure stats on gear. 100 SPS on 5-6 pieces will, more than likely be a lot more noticeable.
    the thing with those numbers is, doesn't that make materia completely useless?

    it's almost the same with the level up bonus. SCH/SMN has to split INT/MND bonuses. in the past going one way or the other is like missing 3 darklight accessories in the main stat, now you're not missing just one. personally, this is good, i don't have to bother switching now.
    (0)

  2. #12
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Sapphic View Post
    snip.
    Pretty much this, we still don't know how much the actual raiding gear will scale with numbers, how much of a jump will be over Law gear. Many are used to Ironworks/Dreadwyrm stats during 2.X, which was the high end of numbers at that point, granting you the power of a thousand suns if you geared appropiately.
    (1)

  3. #13
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 100
    V materia on crafted hq will make stats viable.
    (0)

  4. #14
    Player
    Nague's Avatar
    Join Date
    May 2015
    Posts
    114
    Character
    Kanya Nague
    World
    Odin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nyalia View Post
    "Spell" bonuses don't affect healing "Abilities," which is just really terribly in my opinion. Why would they opt for less synergy?

    Also, secondary numbers are low across the board now. They are about 1/3rd what they were at 50. The thread's title is misleading - everything is low. Spell Speed for HoTs is average in effect compared to other secondaries.


    because those are off global cooldown mostly and itt would be a nightmare to design new encounters where everyone can throw out instand 10k+ heals off the global cooldown at will.
    So the new cool abilities were excempt from abilities that buff them even further, giving encounter design a better frame to work with.
    (0)

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