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  1. #1
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90

    Spellspeed Sucks for HoT, Healing Sucks Overall

    Let's start with the patch notes:

    [2.0] Player attributes have been adjusted as follows:
    Skilspeed and spellspeed now affect damage over time and healing over time effects.
    Cool, so these stats are supposed to buff over-time effects, so their potency since this was supposed to be their solution to make spellspeed not garbage for SMN (read: They do not increase ticking speed, that still occurs at the server's internal 3-second clock, and at no other time or frequency ever).

    I decided to do some Regen testing with my 60 WHM, and I had enough gear around to make a couple sets to test with. Pretty much my findings can be seen here:

    https://docs.google.com/spreadsheets...wBc/edit#gid=0

    tl;dr:

    A difference of 200 spellspeed equated to a 2-3% change in regen tick potency, a difference of 20-30 hp per tick, on average.

    A difference of 200 mind equated to a 25% change in regen tick potency, a difference of 200 hp per tick, on average.

    These are abysmally low numbers when everybody has 10k+ hp at 60, and your tanks (who are your target for regen 90% of the time) are sitting at 16-22k hp. An extra 20-30 hp per tick of regen (that's going to be an extra 140-210 hp total for the entire duration of regen) means absolutely nothing in terms of healing anyone at 60. That's not going to save your tank from that cleave that just hit them for 10k, or the AOE that just hit everyone for 7k.

    This feels like some cruel joke from SE with how little they made secondary stats matter, or a bug, because we know how bug-ridden things have been of late (go fix DRK already).

    Edit: To add, DET is also a joke now: http://www.reddit.com/r/ffxiv/commen...condary_stats/
    (8)
    Last edited by dark494; 07-01-2015 at 05:34 AM.