Quote Originally Posted by Roaran View Post
The option is between, releasing early and starting to develop with player feedback or hold back release and continue development at normal pace with limited pressure/feedback.

Internally, the most pressure the developers would face is from Management. I don't think I need to explain why this is bad. The feedback would be limited to a small group of internal testers or a group of testers that don't represent the actual playerbase.

Thinking LONG TERM (crazy idea I know) SE would have to be stupid to not release early. Now, we could debate forever when is the best time, my opinion is that probably 1.8 would have been a good time to release. Even then might have been too late when you consider the long term planning that has already been set in motion months ago based on the initial reaction.

More importantly my point was, you can't argue that FFXIV(The game itself and not perceptions) is not better than it otherwise would have been if it had remained within SE.
no the option is between (1)releasing a game early that was absolutely torn apart and spit out as horrible during alpha and beta stages and them not fixing the issues and throwing an unfinished item out there or (2)them actually listening to their feedback and taking care of those issues back then.

NOONE can argue that the game was given horrible reviews during alpha and beta. if you got horrible reviews by the people that were overjoyed to have an early copy of the game what made them think people that just wanted to try it out were going to like it more?

people can always argue that the game would have been better if it was worked on inside se until it was ready. we would not have had the scapegoat producer change and the things in the game at release would have been able to be completed. just completing those systems before the actual public release and taking care of the issues from the alpha and beta stages would have made a dramatically more polished and better game.