-looks at storms path, inner beast, second wind, and bloodbath. all of which can be made better by internal release and berserk and two of which are indefinitely spammable-Correct me if I'm missing something here.
Warriors, the self-healing class, get a 1200 potency self-heal on a 60-second cooldown.
Paladins, the mitigation class, get a 1200 potency heal that can be used on self or anyone else in the party within 30 yalms (and they get 50% of that heal themselves if they use it on someone else), on global cooldown, for the cost of probably less than a third of their MP (I don't know what Paladin MP pools look like at 60).
In the time I can use Equilibrium once a Paladin could use Clemency probably half a dozen times if he needed to.
Is there something major I'm missing here or did the self-heal proficiency award just get passed from Warriors to Paladins?
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