Quote Originally Posted by stoxastic View Post
Cast interruptions are a function of physical damage dealt as a % of HP.
I didn't know this but assumed it had to be along those lines, thank you.

Quote Originally Posted by Abigs View Post
assuming no interrupts, i really think that precast stoneskin is still more efficient (when tanking) since it only costs 600-700 mana and you need not worry on overheals nor the timing since you can cast stoneskin before during or after the tank buster (not all healers precast stoneskin)

again assuming no interrupts clemency is fine.. but will guzzle most of your mana.. you'll worry on overheals and if you cast it early it'll just go to waste
Yeah I wasn't suggesting Clemecy in place of Stoneskin, just showing my experience with casts not being interupted as a PLD. Stoneskin is something I've used a lot in the past as mt and ot. So again, Clemency interrupts aren't a major concern. As for the loss of mitigation during cast, that's a good point, but when saving my healer with a 3000 HP heal, I get 1500 back which should balance it just fine. I wouldn't worry about overheals as a PLD, and mp isn't a concern unless I'm needing to spam flash.

Again their both valid, but Clemecy definitely better suits my love of a support play-style, saving not just myself but the party. And these arguments in favour of equilibrium show how well the skill was built to suit the WAR MO, not interrupting DPS, etc.