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Thread: DRK at 60?

  1. #31
    Player
    Morgan's Avatar
    Join Date
    Mar 2014
    Location
    Fortemps Manor
    Posts
    250
    Character
    Saurillon Lorne
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Right now after healed some 60 content I can say that proper DRK is an unstoppable force. I actually like healing good DRKs (but they seem to only be in my fc lol). I liked healing them 30-59 too.
    I saw a very bad squishy PLDs in Neverreap, I was oom after every normal pull. Its like the worst nighmare: I can see them using cds and stuff but they just drop like rocks while another good PLD can proceed butchering mobs w/o using cds (not in a bad way, he just doesnt needs cds to stay at 80+% of hp during pull). I have yet to encounter a living WAR in 60 content tho, but my healer friend says they're a pain to heal cuz their hp just bounce from full to zero all the time xD
    (0)

  2. #32
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by EdwinLi View Post
    snip.
    True, it's about discovering what moments Blood Price should be used for maximum benefit, but you cannot count you'll have Blood Price ready for every single of those moments.

    Dark Arts consumes the same amount of MP that you recover with 2 Syphon Strikes, and it needs to be used at least twice every minute: For your Enmity Combo and for Carve and Spit. You'll also spend during those 60 seconds the MP equivalent of Syphon Strike recovery in 2 Dark Passengers (strange that a CD would spend resource for its use). You're left with a few Syphon strikes left that would actually recover the MP you've used, and not even the "full" recovery since Darkside keeps draining your MP constantly, and your MP regen in combat is slightly lower than what Darkside consumes.
    (0)

  3. #33
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BlueThunder View Post
    --
    Well Dark passage isn't something I let loose on Bosses due to its Large MP consumption.

    I find Dark Passage to be best saved when Tanking Multiple enemies or at least when I feel there is enough MP to use it on multiple enemies due to its nature as a Multiple hitter.

    Plunge serves as a better weaving skill to use when dealing with bosses since it doesn't consume MP nor TP and does 200 potency with it having the same cooldown time (30 sec cooldown) as Dark passge. It put less stress on my MP this way and saves plenty of MP for other uses.
    (0)
    Last edited by EdwinLi; 07-01-2015 at 01:28 AM.

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