I don't think its the DRK job itself, could just be your tank. I was killing level 59 mobs with my healer choco the other day as a level 50 DRK. Sure that doesn't sound amazing, but to me I thought it was pretty cool. I can't wait to hit 60, gear out and try it.
I have been doing the last two dungeons (lvl60) and almost every tank in the party has issues, mostly the WARs. IDK I guess everyone wants to keep trying to do massive pulls to "Speed Run", but when your under geared it doesn't work that great. So it could be the tanks gear, give it a few weeks for most people to catch up gear wise and it probably won't be so bad.
Also they could be the bare min to get in ilvl145 and then dropping below the ilvl after getting in. I know when I ran it the first time, I had to equip two pieces of gear that had higher ilvls, wasn't for my job lol, but I took them off when I got in(was short 2 ilvls), so I guess you could people doing that as well.
Last edited by Arkista; 07-01-2015 at 12:08 AM.
Defo a User issue, I'd imagine most tanks spam there Aggro combo over and over again. I can easily Tank the Vault with Grit off and with DPS gear on although Tank was my main at the start of 2.0 so I understand tanking more then these new people who most probs went from DPS to tank role. The only time I had Grit on was bosses of course.
It's NOT a good CD to get mp.. That what she's saying, LOL
The only time it should ever be used for MP is if you're not going to be able to hit anything for a bit and can just throw it on CD, while gaining the MP to keep Darkside going.
Otherwise, you should always have Dark Arts at hand for it, which does not recover MP.
As a 60 DRK, I've noticed that I need to not use Unleash the same way PLD uses Flash. Yes, it's great for the initial aggro gain because i don't have to have a target, and it's centered on me. But after that, the animation for it entirely blocks out AOE markers. Most of the mobs in HW use lots and lots of AOE, and a good chunk of those use it right off the bat. If I'm focusing on that Unleash aggro, I'm going to get spanked hard and not even know what hit me. If you notice your tank going down quick and he's spamming unleash, maybe mention to him to use Abyssal Drain more.
Other than that yeah, I'd say most people are still learning their rotations and how to manage their cooldowns.
That is why players must manage their MP as a DRK.
If a player know how to properly manage MP then they can easily keep their MP pool above 50% for the entire dungeon while also being able to use Dark Arts on buffing the proper skills like Dark Dance.
Right now most people have yet to handle DRK MP management demand but once a player does it can easily prevent a DRK from depleating their MP and TP.
Blood Price is also a very good MP regen for DRK. Properly used it can keep a DRK MP from falling below 50% even on Boss fights.
Last edited by EdwinLi; 07-01-2015 at 12:22 AM.
"dungeon" is the key word there though.That is why players must manage their MP as a DRK.
If a player know how to properly manage MP then they can easily keep their MP pool above 50% for the entire dungeon while also being able to use Dark Arts on buffing the proper skills like Dark Dance.
Right now most people have yet to handle DRK MP management demand but once a player does it can easily prevent a DRK from depleating their MP and TP.
Things change quite a bit when you're not in dungeons where you get hit by 3+ mobs at once constantly. Blood Price works wonders in dungeons.
Well they did say Open world in 3.0 is far more dangerous than 2.X world even for tank players.
I think you got his meaning wrong. He didn't meant open world.
And you cannot rely on a Boss to autoattack you constantly, bosses will have their share of casted skills, and some spend half the time casting with 3 sec casts, making Blood Price MP recovery almost nothing because Darkside keeps draining you.
Only Boss fights I've seen you can rely on a well time Blood Price are Ravana and his clone from the "Allagan Museum" dungeon, since they have skills that multihit you in 1 attack.
On trash pulls or having multiple adds of a boss? Eff yes, you can recover as much MP as you want and more, but if you want to potentially use the DRK to its limits as a MT, you'll be very MP starved in most fights, and using DRK as "efficient" as possible as an OT will leave you TP starved in around 3 mins into the fight if nothing changes during those 3 mins.
I think it is more of a issue on When to use it rather than why not to use it.
True most bosses have to stop attacking you as a tank but they still provided a decent gap time before their next AoE Charge attack.
Players must also learn not to depend only on 123 combo as a DRK as well since it will require DRK to use Syphon Strike to regain a good chunk of their MP as part of their MP management requirements.
The best way so far I've been handling bosses is...
123 combo -> Hard Slash and Syphon Strike -> repeat
It is a standard combo for me when not dealing with poping Defense buffs but it is effective with maintaining both Aggro and MP on boss fights
Weave in the Blood Price buff after using Dark art to buff Dark Dance and it may hit back to 90% to 100% MP in seconds.
Last edited by EdwinLi; 07-01-2015 at 12:54 AM.
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