I didn't really see a good place to post this, as most is likely "working as intended", but I would like to voice my thoughts and/or hear opinion on this.

SO, generally speaking, the level design in Heavensward is good stuff...but there is a lot (and I really feel a LOT) of sloppy level design in play. This is not meant to be any kind of harsh criticism on the Dev team, but rather a list of things that could use tweaking.

1) Some areas the water is above ground level (that is, the water-plane does not blend into surround rocks smoothly). Example, in Tailfeather at the north water entrance just left on the little rocky patch. A simple rock covering the seam would do it.

2) In general, the overly-all maze like feel of many of the zones, specifically the Dravanian Forelands. Flight is all well and good, but you should not need to run excessively all the way around to a single point that has rocks or a root to climb up. I do not mean the general "S" shape of the region as a whole, but rather the many smaller cliffs (such as the north east side of the chocobo forest). Additional rocks or roots may help.

3) On the topic of roots and rocks and such, some seem to have invisible walls while others don't. It's hard to know where I can climb up since it all more or less looks the same (same general slope angles, but some very slightly more steep and unclimbable, other rock/root slopes appear to be MUCH steeper, yet I could climb with ease.)

4) The general zoom/quality of the ground texture. Is it because it's meant to be seen from the sky? I have it set to the highest quality, but some ground textures look really...stretched.

Thank you!