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  1. #11
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zoltan View Post
    Yes, I got your point.
    I don't think they should get rid of leves. I think they should add some FoV, but they probably will.
    Maybe you have some suggestions for what type of quests or missions you'd like to see?
    I trust SE are much more creative and capable of coming up with missions that far exceed my ideas, the sad thing is they haven't tapped into it. Though as for examples, honestly, many members on here have already mentioned many good ideas or examples. I'd have to take bit of time to think and detail my ideal example of a quest or mission but briefly put, Something that would involve having to:
    • venture out into new, remote, dangerous areas
    • Co-operate with more players, not just for beating mobs down, but for helping solving puzzles together
    • Challenging quests that require certain classes/jobs where again, encourages to co-operate and have people offer different and unique attributes to get the job done
    • extend quests, so they have have multiple parts to them, in different areas of the world
    • Make the fights themselves more challenging and require good amount of strategy to beat 'em.

    When comparing the quests in XIV to XI, they're a complete joke, it's just a sad sight to see and no one in their right mind should be arguing this, we should all be requesting to bring XIV up to par when it comes to these issues.

    Quote Originally Posted by Arcell View Post
    Strongholds, dungeons, farming spots, settlements, grind spots, cool unique places, quests of all types and fun aren't enough reason to go exploring? Throw Chocobos on top for ease of exploration without teleporting.
    • Strongholds - Still yet to come out in the next patch, though honestly speaking, i'm not too optimistic about them from the previews i've seen. The areas don't seem to spark an adventurous feel to them, they looked like an area filled with mobs and that's it. The only exception was the first cave/dungeon with kobolds, that looked more interesting due to being an original location and and seem to have a more thought out architecture behind it, or so it feels anyway. These are my impressions, but i will reserve judgement till after release so it's fair.
    • Dungeons - being instanced doesn't help the case of exploration/adventure
    • Farming spots - are limited to DoL and that's good for them but not targeting everyone.
    • Settlements - What can i say, in about a minute or 2, you've seen all there is to see in a settlement. That sadly reflects the size and content relating to them.
    • Grind spots - I agree to this, and that is why i am arguing for encouraging party play more to have more reason to both co-operate and explore Eorzea.
    • Cool unique places - well, there may be some cool unique places, but nowhere near as much as you would expect in a world as big as Eorzea. Though, more importantly, there are very pressing issues in this aspect, copy pasted terrain is horrible in promoting adventure, seeing and running thru the same looking place over and over. Also having the same land textures throughout a whole continent is pretty bad as well. Very limited number of Landmarks doesn't help either. Neither does the lack of diversity in mobs and number (in some places). No HNM's and no random dynamic Open World content exacerbate the case further. I think the only hope for this point is the new world redesign they have planned, i am keeping my hopes up on that and i would like to think that'll solve majority of these issues.
    • Quests - As i mentioned in my post, these are needed and while we have good amount of them at the moment, they are pretty shallow quests, hardly what i would call fun. Go kill 2 funguars and come back. Leves already do that. Quests should be much more creative and have a deeper sense of accomplishment than that. I've done a whole lot, and frankly it's safe to say they lack substance.

    This is not to say there is no hope in fixing these issues, but as it stands they're not compelling enough for people to go out and adventure, else you'd see people all over the world which is clearly not the case, most are busy doing their leves and crafting.

    I believe there's a great amount of potential, and chocobos atm look exciting to me. Definitely will make exploration more tempting, that is a step forward for sure. We just need to stress these other matters to truly make it an amazing memorable experience for all. Why just settle for whatever when we can have the best?
    (2)
    Last edited by Gennosuke; 09-24-2011 at 08:37 AM.