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  1. #1
    Player
    Aenarion's Avatar
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    Aenarion Estelvir
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    Quote Originally Posted by weeble View Post
    not looking for a ffxi clone, but to hell with a wow clone with a final fantasy story too. op hit pretty much everything i can think of that was needed in this game. and hopefully that is the direction they finally push it and keep it at.
    Why is it that you think people don't want a FF11-2 are automatically someone who want 14 to become a wow clone? I don't want a ffxi clone or a wow clone, I want ff14 to be its own game.

    also, you can't claim that you don't want a ffxi clone while in the same paragraph saying that what this game needs is to become a ffxi clone :P
    (9)

  2. #2
    Player
    weeble's Avatar
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    Titan Arum
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    Quote Originally Posted by Aenarion View Post
    Why is it that you think people don't want a FF11-2 are automatically someone who want 14 to become a wow clone? I don't want a ffxi clone or a wow clone, I want ff14 to be its own game.

    also, you can't claim that you don't want a ffxi clone while in the same paragraph saying that what this game needs is to become a ffxi clone :P

    i want the "soul" of the game to be ffxi'ish yes, i not made the wow statement as a be all be. it is to some, and no matter how you look at it, mmo's take from other games. if not from ffxi then what games? it's not like it gonna be 100% original. the battle system feel more wow to me, the quests feel more wow, leves for sure feel wow to me, the dungeon feels wow to me, the placements on the bosses and stuff feels more wow to me, the solo almost everything feels more wow too me. so what do you mean not like wow? if people break down the game into tiny pieces and chose ffxi or wow, they will say wow.

    having similar things, or a clone whatever the thought process is yeah. ffxi all the way b4 "any mmo" just saying wow was the worst example i can think off lol.

    oh but also lets not make this a wow vs ffxi thing it's not. sorry, also lets pick out something from peoples post that would make the thread relevent to the op instead of the one thing that wouldnt change anything if wasn't on the post. no need to back and forth the useless points.

    in reality no matter how you look at it there is alot of people who want the type of game play ffxi had, and was expecting it and even with a empty launch was thinking it would go towards that.
    (5)
    Last edited by weeble; 09-23-2011 at 02:42 PM.

  3. #3
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Quote Originally Posted by Aenarion View Post
    Why is it that you think people don't want a FF11-2 are automatically someone who want 14 to become a wow clone? I don't want a ffxi clone or a wow clone, I want ff14 to be its own game.

    also, you can't claim that you don't want a ffxi clone while in the same paragraph saying that what this game needs is to become a ffxi clone :P
    ^this. FFXIV has always been developed and marketed as a more casual game than FFXI. They never tried to hide it. You should play a game that meets your expectations, not expect a game to become what you want it to be. The devs have a plan, let the game run its own course.
    (1)

  4. #4
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    Teknoman's Avatar
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    It wont be anything like WoW but its not going to be too similar to XI either. Yoshi-P and company seem to know whats going on.
    (9)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  5. #5
    Player Biggs's Avatar
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    Behemoth King
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    Do you know why grinding was actaully a good thing people? I think many of you forget one important thing when you talk about how much you hate grinding. Grinding taught people their jobs in a party dynamic. After hours of playing as a bard in different party setups (or tank, or healer, ect.) you learned what sort of things to expect with changes in party line ups. Your a healer that just had a drk join your party, then you know from experience to prepare regen spells instead of bombing out cure 3's. Your tank is a ninja instead of a paladin, then you eased up how much you spammed cures to allow him/her to hold hate better.

    Listen, I am not for pointless time synchs. I think random number generators for gear is inexcusable. I have little desire to spend hours upon hours just grinding off of dodos or crabs or other weak ass mobs that no one would really learn anything meaningful from by killing a million times. But there IS a happy medium between people that hate the grind and people that understand its purpose. It was a medium I was hoping SE was going to bring to XIV which they sadly have not. And thats making grinding FUN. HOly freaking crap, the cats outa the bag. But how do you make something that we are all going to have to do a million times throughout the course of the game fun you say? Frankly I don't see how this is actually that hard to see, but clearly people at SE can't seem to grasp this concept, so hopefully (but doubtfully) they are paying attention.

    In order to make grinding fun over and over again, (deep breath), HAVE US GRIND OFF THINGS THAT ARE EXCITING!!! News flash SE, grinding off fat birds, or crabs, insects and sheep isn't fun. Even in the cases where we are grinding off something cool, like raptors or the occasional beastmen, IT ISNT FUN WHEN ITS 6 on 1. There is little strategy required in 6 people taking one thing down for xp (unless its a giant or dragon of course ). Provoke, stab, heal repeat: BORING. Aren't there pirates in this world? Isn't the country on the verge of world war? Why can't we grind off a party of Garleans? Lets see how my party of 6 homies does against a trio of Garlean special forces dudes coming at us at the same time. How about starting a fight with a solo pirate you find only to have him pull out a whistle or put a shot in the air that calls up 4 of his buddies to join the fray? What about stumbling across a cave full of mithra thieves? These are the types of fights we all read about in books we love and these were the types of fights the characters in fiction we grew up with overcame to become the heroes we know and love. These are the experiences we search for when we buy games like this, and frankly, the technolodgy is clearly there to make these things a reality, and believe me, the desire is there on the part of the players to want to play this way.

    So people that hate the grind, stop begging SE for quick and easy xp, and instead, start demanding a smarter game that challenges the conventional ways we have been doing things for years now. It was my understanding before this game came out that thats what they were trying to do with this title. Instead they chose to give us a dog and pony show with a new name and look that just disguised more of the same.
    (11)
    Last edited by Biggs; 09-23-2011 at 03:57 PM.

  6. #6
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    This has just gotten silly now, each opposition has made its points a million times over.

    It is painfully clear what direction Yoshi is taking the game if you don't like it or don't care to see where it ends up just leave. As much as i enjoyed FF11 and argue that random number generators for drop rates are basic to gaming, FF14 will not emulate FF11 plain and simple.

    posts like these (better written ones) have been around since beta, yet nothing in this game resembles a push towards the form of FF11.

    Talk about beating a dead horse.
    (8)
    Last edited by Bled; 09-23-2011 at 03:45 PM.


    http://youtu.be/CFRfL0fmAOU

  7. #7
    Player
    weeble's Avatar
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    i thinks mmo's should take the idea blizzard has with diablo3, they will have a hardcore mode on each server where u can chose to do, those players have a seperate auction house then those who don't do hardcore mode. so in reality it is 2 different gameplay styles all on same server.

    maybe mmo's can layer servers and still have full servers of players and still have different game styles in them rather then trying to create a mmo where half the content is for this group or that group cause i don't think this type will ever truly work out. this would keep all types playing together in whatever parts are similar and still keep the non similar things we enjoy in it. can have easy mode and hardcore mode coexisting without hurting each others gameplay.
    (0)

  8. #8
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    Quote Originally Posted by weeble View Post
    i thinks mmo's should take the idea blizzard has with diablo3, they will have a hardcore mode on each server where u can chose to do, those players have a seperate auction house then those who don't do hardcore mode. so in reality it is 2 different gameplay styles all on same server.

    maybe mmo's can layer servers and still have full servers of players and still have different game styles in them rather then trying to create a mmo where half the content is for this group or that group cause i don't think this type will ever truly work out. this would keep all types playing together in whatever parts are similar and still keep the non similar things we enjoy in it. can have easy mode and hardcore mode coexisting without hurting each others gameplay.
    I for the most part agree, like i said i do not agree with SE's marketing move, you can not please all of the people all of the time. There is a reason why gaming companies for years now, target demographics rather then making "Harvest Halo Final Fantasy Baseball"; You target a demographic and play to your strengths.
    (2)
    Last edited by Bled; 09-23-2011 at 04:51 PM.


    http://youtu.be/CFRfL0fmAOU

  9. #9
    Player
    weeble's Avatar
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    i think the reason behind it is simple, they not after wow players or ffxi players. we can all come for the ride or not, i think (opinion) there major goal is what made people keep coming to a mmo even years and years later. and this is a horrid thing to be pre empting easy gaming for new players.
    (1)

  10. #10
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    Quote Originally Posted by weeble View Post
    i think the reason behind it is simple, they not after wow players or ffxi players. we can all come for the ride or not, i think (opinion) there major goal is what made people keep coming to a mmo even years and years later. and this is a horrid thing to be pre empting easy gaming for new players.
    They all ready stated in multiple posts that FFXIV is SE's attempt to reach all people of all demographics, and pull them into MMO's. I personally strongly disagree with this marketing stratagem however they have stated that they want to cater to both the casual players and the hard core MMO vets.

    No mystery there.
    (1)


    http://youtu.be/CFRfL0fmAOU

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